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1 total messages Started by Bruce Holloway Sat, 22 Mar 1986 01:19
List of Monsters and Effects and Experience Points
#1480
Author: Bruce Holloway
Date: Sat, 22 Mar 1986 01:19
131 lines
5379 bytes
Monster		Symbol	Level	Move	Ac	Damage	Eat	Attack	XP

Giant Ant	A	 3	18	 3	1d6	P	W	 16
Bat		B	 1	22	 8	1d4	C		  2
Centaur		C	 4	18	 4	1d6			 17
Dragon		D	10	 9	-1 3d10/1d8/1d8	F,P	F	257
Floating Eye	E	 2	 1	 9	0d0	E,S	P	  5
Freezing Sphere	F	 2	13	 4	0d0	C	C	  5
Gnome		G	 1	 6	 5	1d6			  2
Hobgoblin	H	 1	 9	 5	1d8			  2
Stalker		I	 8	12	 3	4d4	I		131
Jackal		J	 0	12	 7	1d2			  1
Kobold		K	 1	 6	 7	1d4	P		  2
Leprechaun	L	 5	15	 8	1d2	T,S	S	 26
Mimic		M	 7	 3	 7	3d4	M	MM	100
Nymph		N	 6	12	 9	1d2	T,S	S	 37
Orc		O	 2	 9	 6	1d8	S		  5
Purple Worm	P	15	 9	 6	2d4	S	E	411
Quasit		Q	 3	15	 3    1d2/1d2	S		 10
Rust Monster	R	10	18	 3	0d0	S	R	171
Snake		S	 4	15	 3	1d6	P	PS(13%)	 25
Troll		T	 7	12	 4    1d6/1d6			114
Umber Hulk	U	 9	 6	 2    3d4/3d4	S		169
Vampire		V	 8	12	 1	1d6	P	L(33%)	199
Wraith		W	 5	12	 5	1d6	X	L(20%)	 36
Xorn		X	 8	 9	-2  1d5/1d5/1d5			149
Yeti		Y	 5	15	 6	1d6	C		 26
Zombie		Z	 2	 6	 8	1d8			  5
Acid Blob	a	 2	 3	 8	0d0	P	A	  9
Giant Beetle	b	 4	 6	 4	3d4	P		 17
Cockatrice	c	 4	 6	 6	1d3	R	RK	 25
Little Dog	d	 2	18	 6	1d6	A		  5
Dog		d	 4	16	 5	1d6	A		 17
Large Dog	d	 6	15	 4	2d4	A		 37
Ettin		e	10	12	 3	3d6			241
Fog Cloud	f	 3	 1	 0	1d6			 24
Gelatinous Cube	g	 4	 6	 8	2d4		FZ	 17
Homunculus	h	 2	 6	 6	1d3	P	SL	  5
Imp		i	 2	 6	 2	1d4			 15
Jaguar		j	 4	15	 6    1d3/1d3		X	 17
Killer Bee	k	 4	14	 4	1d4	RS	PS(33%)	 17
Leocrotta	l	 6	18	 4	3d6			 37
Minotaur	m	15	15	 6	4d8			276
Nurse		n	11	 6	 0    2d6/2d6	H,A	H	208
Owlbear		o	 5	12	 5	1d6		G	 26
Piercer		p	 3	 1	 3	2d6		D	 10
Quivering Blob	q	 3	 1	 8	1d8			 10
Giant Rat	r	 0	12	 7	1d3			  1
Scorpion	s	 5	15	 3    1d8/1d8	PS,P	PS(13%)	 36
Tengu		t	 5	13	 5	1d7	T		 26
Unicorn		u	 8	24	 5	1d10	S		115
Violet Fungi	v	 3	 1	 7	1d4		IM	 10
Long Worm	w	 8	 3	 5	1d4		SG	115
Xan		x	 7	18	-2	 2	S	WN	118
Yellow Light	y	 3	15	 0	0d0		L	 24
Zruty		z	 9	 8	 3	3d6	S		132
Chameleon	:	 6	 5	 6	4d2		PM	 49
Lurker Above	'	10	 3	 3	0d0		D,E	151
Trapper		,	12	 3	 3	0d0		E	303
Demon		&	10	12	-4 2d6/2d6/1d3/1d3/1d4	GT	263
Shopkeeper	@	10	18	 0	4d8			165
Ghost		< >	10	 3	-5	1d1			265

Movement: Humans move at movement rate 9.

Damage dice: of the form <n>d<s>, where <n> is the number of dice to roll, and
<s> indicates the number of sides that die has.

Eat codes:
    A - Aggravates all monsters
    C - Confuses if eaten
    E - Gives ESP (detect nearby monsters if blind)
    F - Gives Fire Resistance
    H - Heals you to full hit points
    I - Confers ability to see invisible
    M - Mimic a treasure chest for a time
    P - Poisonous to eat, might cause death
    R - Turns you to rock, always
    RS- Confers Poison Resistance
    S - Sickening food, might cause loss of hit points
    T - Confers teleportation ability
    X - Gain an experience level

"To Hit" formula

    Base = 1d20
    Base = Base - Defender AC - Attacker Level
    if Defender confused, asleep, or frozen then Base = Base - 4
    if Base < 0 then the monster hit.

Special Attacks

    W - 1/3 chance of losing one point of strength
    F - 1/6 of the time breathes a 6d6 fireball at you
    P - 1/3 chance paralyzes you for 200(+) turns
    C - 6d6 points of frostbite damage, half damage if you duck
    S - Leprechauns steal money, Nymphs steal possessions
    E - Engulfs (swallows) you. Purple worms 25% chance, all others automatic
    R - Rusts helmet, then armor, then no damage
    PS- Poisons
    L - Lose an experience level
    A - 50% chance lose 1d6 points for acid damage
	17% chance weapon corrodes
	 2% chance armor corrodes
    RK- If it hits, you get turned to stone
    FZ- 17% chance of freezing you for 1d10 turns
    SL- 20% chance of sleeping you for 1d10 turns
    X - 11% chance of using back claws for 1d4/1d4
    H - Heals, and possibly increases max hit points, if carrying no armor
	or weapon.
    G - Grabs you for another 1d6, and does an automatic 2d8 this and every
	succeeding turn until dead.
    D - Often drops on you from above
    IM- Immobilizes you until dead
    SG- Segments might grow into new worms
    WN- Wounds legs, making it difficult to move
    L - Explodes into a ball of light, blinding you for 4d12 turns
    PM- Appears to be some other type of creature
    GT- 8% chance of creating another demon
    MM- Appears to be some type of object
-- 

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|Whatever I write are not the opinions or policies of Digital Research, Inc.,|
|and probably won't be in the foreseeable future.                            |
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Bruce Holloway

....!ucbvax!hplabs!amdahl!drivax!holloway
(I'm not THAT Bruce Holloway, I'm the other one.)
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