Thread View: net.games.hack
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Started by Brett Reid
Tue, 31 Dec 1985 20:33
Questions
Author: Brett Reid
Date: Tue, 31 Dec 1985 20:33
Date: Tue, 31 Dec 1985 20:33
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I have a couple of questions here. 1) If you put on a cursed ring, and then read a scroll of uncurse remove the ring, and put it back on, will it still be cursed? 2) When you put on a ring of warning, what do the various colurs stand for. 3) Does anyone know how much damage a bolt of fire does? Any and all answer will be appreciated. Thanks, Brett T. Reid University of Boulder, Colorado boulder!brett.UUCP
Re: Questions
Author: Scott
Date: Fri, 03 Jan 1986 14:05
Date: Fri, 03 Jan 1986 14:05
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HEY HACKERS!!!!! Does anyone know what a wand of cancellation does? Addison ihlpa!ibyf My brother? I always thought of him as mom and dad's science project.
Re: Questions
Author: Carl Greenberg
Date: Sun, 05 Jan 1986 11:44
Date: Sun, 05 Jan 1986 11:44
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In article <> ibyf@ihlpa.UUCP (Scott) writes: >HEY HACKERS!!!!! > Does anyone know what a wand of cancellation does? > Addison The wand of cancellation will nullify special powers of monsters, I think. So Lepies can't take your gold, Nymphs can't seduce you, Rust monsters can't damage your armour/helmet/whatever, Umber hulks can't confuse you, tengus can't teleport (?) and shopkeepers can't stop you from taking all their items :-). If there's a wand of paralysation, it would be nice to hit a shopkeeper with.. Then get the hell out in a hurry.. Carl Greenberg
Re: Questions
Author: Stanley Friesen
Date: Tue, 07 Jan 1986 00:17
Date: Tue, 07 Jan 1986 00:17
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In article <980@ihlpa.UUCP> ibyf@ihlpa.UUCP (Scott) writes:
>HEY HACKERS!!!!!
>
> Does anyone know what a wand of cancellation does?
>
Yeah, when you zap a "special" monster with one, it ceases to
be "special". That is if you zap a nymph she can no longer seduce you
and steal something, and if you zap a floatin eye it can no longer
"hold" you and so on.
--
Sarima (Stanley Friesen)
UUCP: {ttidca|ihnp4|sdcrdcf|quad1|nrcvax|bellcore|logico}!psivax!friesen
ARPA: ttidca!psivax!friesen@rand-unix.arpa
Re: Questions (** Mild Spoiler **)
Author: Lewis R. Jansen
Date: Wed, 08 Jan 1986 05:33
Date: Wed, 08 Jan 1986 05:33
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In article <408@proper.UUCP> carl@proper.UUCP (Carl Greenberg) writes:
> .... If there's a wand of paralysation, it would be nice to hit a
>shopkeeper with.. Then get the hell out in a hurry..
>
> Carl Greenberg
Just use a Wand of Sleep. The shopkeep gets angry at you for zapping him
with a wand, but then goes to sleep. Advice: KNOW where the stairs down are
BEFORE doing this. Also, 'tis healthy to have eveything you want in your hands
before leaving. You don't get his gold this way, but you can rob him just
the same....
-----
-- Lewis R. Jansen UUCP: {decvax,ihnp4,allegra,vax135}!cornell!lasspvax!lrj
___.-.___ Bitnet: uxhj@CornellA.BITNET
[' `(o)' `] Arpa: lrj@lasspvax.tn.cornell.edu.ARPA
Fire for'd phasers!
(My opinions are mine alone, but are for sale...)
Re: Questions
Author: Raoul Boomsma
Date: Wed, 08 Jan 1986 14:02
Date: Wed, 08 Jan 1986 14:02
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>If there's a wand of paralysation, it would be nice to hit a >shopkeeper with.. Then get the hell out in a hurry.. There is something like a wand of sleep, which has a paralyzing effect. This is a very difficult way to rob a shop, since the shopkeeper will block the doorway or stay out off the wand's rays. I prefer using a wand of digging or a wand of teleportation, and sometimes a wand of polymorph can help, but then you'll have to kill the polymorphed shopkeeper. Raoul -- Raoul Boomsma Vrije Universiteit Amsterdam ...!mcvax!boomsma@ark.UUCP
"Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
Author: Patrick Traynor
Date: Thu, 09 Jan 1986 16:45
Date: Thu, 09 Jan 1986 16:45
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In article <623@ark.UUCP> boomsma@ark.UUCP (Boomsma Raoul) writes: >>If there's a wand of paralysation, it would be nice to hit a >>shopkeeper with.. Then get the hell out in a hurry.. > >There is something like a wand of sleep, which has a paralyzing >effect. This is a very difficult way to rob a shop, since the >shopkeeper will block the doorway or stay out off the wand's >rays. Anyone who plays billiards should have no trouble getting past a shop- keeper. You all know that the clever shopkeeper always ducks out of your direct firing line if you are >= 3 spaces away from him. But if you bank the sleep ray off a wall: Manlobbi gets angry! --more-- -----+--- |...@...| |....\..| |.....\.| |......\| |.......| |....../| |...../.| |....@..| --------- Manlobbi is angry, but has entered la-la land, and from my experience, stays there for quite a while. On one occasion, I zapped him off the wall, but the ray bounced again and hit my dog. I hung around for about 1000 moves (till I was out of food) waiting for the dog to wake up before I gave up on him. The shopkeeper also remained asleep. Extra household hint: Don't waste those wands of polymorph on monsters. polymorph lousy wands (make invisible, create monster) into useful tools (death, fire, digging, polymorph). I find that a wand of polymorph can transform five wands if they are lined up in a row and you zap down the line. --pat traynor-- arpa: ptraynor@bbnccv uucp: ...harvard!bbnccv!ptraynor
Wands of polymorph (SPOILER)
Author: David desJardins
Date: Fri, 10 Jan 1986 12:09
Date: Fri, 10 Jan 1986 12:09
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In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes: > >Extra household hint: Don't waste those wands of polymorph on monsters. >polymorph lousy wands (make invisible, create monster) into useful tools >(death, fire, digging, polymorph). I find that a wand of polymorph can >transform five wands if they are lined up in a row and you zap down the >line. > >--pat traynor-- > You call those useful?? Wands of wishing are the only things worth having (10 wands of wishing -> 120 diamonds...). -- David desJardins
Re: "Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
Author: Mike Huybensz
Date: Fri, 10 Jan 1986 16:55
Date: Fri, 10 Jan 1986 16:55
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In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes: > Extra household hint: Don't waste those wands of polymorph on monsters. > polymorph lousy wands (make invisible, create monster) into useful tools > (death, fire, digging, polymorph). I find that a wand of polymorph can > transform five wands if they are lined up in a row and you zap down the > line. Actually, if you have a sufficiently large number of wands, including polymorph, you can produce an unlimited number of wands of wishing that way. Keep zapping wands, removing wands of polymorph and wishing as they are created. When a wand of wishing or polymorph is used up, put it in the pile to be zapped. If you need more wands, use a wand of wishing to create wands of polymorph. Your limitation is food: but you can eat things that attack while you are zapping, or create food with the wands of wishing. It's time consuming and tedious, but once I worked up to about a dozen wands of wishing starting from one and about ten assorted wands. I checked the sources, and the probabilities in my version give a definite edge. This might be something to fix for the next version. -- Mike Huybensz ...decvax!genrad!mit-eddie!cybvax0!mrh
Re: Questions
Author: Andrew Klossner
Date: Sat, 11 Jan 1986 17:08
Date: Sat, 11 Jan 1986 17:08
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>>If there's a wand of paralysation, it would be nice to hit a
>>shopkeeper with.. Then get the hell out in a hurry..
>
>There is something like a wand of sleep, which has a paralyzing
>effect. This is a very difficult way to rob a shop, since the
>shopkeeper will block the doorway or stay out off the wand's
>rays.
The easy way is to sleep the shopkeeper *before* you begin looting the
shop. She doesn't block the door or avoid your wands if you're not
carrying unpaid-for goods. Wait until she steps onto an empty square
(and is not hiding an item), then blast away.
[Of course, this doesn't help if you didn't bring the wand into the
shop with you.]
-=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP]
(tekecs!andrew.tektronix@csnet-relay) [ARPA]
Re: "Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
Author: Andrew Klossner
Date: Sat, 11 Jan 1986 17:14
Date: Sat, 11 Jan 1986 17:14
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[]
"I hung around for about 1000 moves (till I was out of food)
waiting for the dog to wake up before I gave up on him. The
shopkeeper also remained asleep."
You can wake up your dog by wielding nothing and hitting her.
"I find that a wand of polymorph can transform five wands if
they are lined up in a row and you zap down the line."
You can also pile all the wands in the same square. You can polymorph
things other than wands, like weapons (all those unused darts and
arrows), rings (lose that ring of hunger), scrolls (curse weapon), and
potions. An object will always changed to another object (possibly the
same) of that class, with the interesting exception that rocks will
change to gems.
-=- Andrew Klossner (decvax!tektronix!tekecs!andrew) [UUCP]
(tekecs!andrew.tektronix@csnet-relay) [ARPA]
Re: Wands of polymorph (SPOILER)
Author: Patrick Traynor
Date: Mon, 13 Jan 1986 16:58
Date: Mon, 13 Jan 1986 16:58
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In article <11385@ucbvax.BERKELEY.EDU> desj@brahms.UUCP (David desJardins) writes: >In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes: >> >>Extra household hint: Don't waste those wands of polymorph on monsters. >>polymorph lousy wands (make invisible, create monster) into useful tools >>(death, fire, digging, polymorph). I find that a wand of polymorph can >>transform five wands if they are lined up in a row and you zap down the >>line. >> >>--pat traynor-- >> > You call those useful?? Wands of wishing are the only things worth having >(10 wands of wishing -> 120 diamonds...). > > -- David desJardins That sounds great on paper, but if I'm reading the source correctly, the odds of getting a wand of wishing are about one in one hundred. If gems are what you want, pile up a bunch of rocks (I saw an article that suggested that over 255 rocks wrapped back around to zero, so keep that in mind) and polymorph them into gems. The odds of polymorphing them into diamonds are again about one in one hundred, but a pile of 255 rubies, sapphires or emeralds (etc.) would give you an acceptably comfortable retirement. >(10 wands of wishing -> 120 diamonds...). David was probably just making a point here, but 120 diamonds seems to be a shameful waste of 10 wands of wishing. If he left the dungeon with 120 diamonds after only descending to level 1 and I had fought my way to the amulet and brought it to the surface without any diamonds, he would have probably twice the points that I would, but who would have had the most fun, and isn't that why we all play? I'll use my wands of wishing for dragon defense, etc. --pat traynor--
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