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12 messages
12 total messages Started by Brett Reid Tue, 31 Dec 1985 20:33
Questions
#22
Author: Brett Reid
Date: Tue, 31 Dec 1985 20:33
19 lines
1003 bytes
	I have a couple of questions here.

	1) If you put on a cursed ring, and then read a scroll of uncurse
	   remove the ring, and put it back on, will it still be cursed?

	2) When you put on a ring of warning, what do the various colurs
	   stand for.

	3) Does anyone know how much damage a bolt of fire does?


Any and all answer will be appreciated.

Thanks,

	Brett T. Reid
	University of Boulder, Colorado
	boulder!brett.UUCP
Re: Questions
#25
Author: Scott
Date: Fri, 03 Jan 1986 14:05
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HEY HACKERS!!!!!

	Does anyone know what a wand of cancellation does?

					Addison
					ihlpa!ibyf

My brother? I always thought of him as mom and dad's science project.
  
Re: Questions
#1174
Author: Carl Greenberg
Date: Sun, 05 Jan 1986 11:44
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In article <> ibyf@ihlpa.UUCP (Scott) writes:
>HEY HACKERS!!!!!
>	Does anyone know what a wand of cancellation does?
>					Addison
The wand of cancellation will nullify special powers of monsters, I think.
So Lepies can't take your gold, Nymphs can't seduce you, Rust monsters can't
damage your armour/helmet/whatever, Umber hulks can't confuse you, tengus
can't teleport (?) and shopkeepers can't stop you from taking all their
items :-).  If there's a wand of paralysation, it would be nice to hit a
shopkeeper with..  Then get the hell out in a hurry..

					Carl Greenberg
Re: Questions
#1179
Author: Stanley Friesen
Date: Tue, 07 Jan 1986 00:17
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In article <980@ihlpa.UUCP> ibyf@ihlpa.UUCP (Scott) writes:
>HEY HACKERS!!!!!
>
>	Does anyone know what a wand of cancellation does?
>
	Yeah, when you zap a "special" monster with one, it ceases to
be "special". That is if you zap a nymph she can no longer seduce you
and steal something, and if you zap a floatin eye it can no longer
"hold" you and so on.
-- 

				Sarima (Stanley Friesen)

UUCP: {ttidca|ihnp4|sdcrdcf|quad1|nrcvax|bellcore|logico}!psivax!friesen
ARPA: ttidca!psivax!friesen@rand-unix.arpa
Re: Questions (** Mild Spoiler **)
#1181
Author: Lewis R. Jansen
Date: Wed, 08 Jan 1986 05:33
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In article <408@proper.UUCP> carl@proper.UUCP (Carl Greenberg) writes:
>    ....    If there's a wand of paralysation, it would be nice to hit a
>shopkeeper with..  Then get the hell out in a hurry..
>
>					Carl Greenberg


    Just use a Wand of Sleep.  The shopkeep gets angry at you for zapping him
with a wand, but then goes to sleep.  Advice:  KNOW where the stairs down are
BEFORE doing this.  Also, 'tis healthy to have eveything you want in your hands
before leaving.  You don't get his gold this way, but you can rob him just
the same....

-----
-- Lewis R. Jansen   UUCP:  {decvax,ihnp4,allegra,vax135}!cornell!lasspvax!lrj
     ___.-.___     Bitnet:  uxhj@CornellA.BITNET
   ['  `(o)'  `]     Arpa:  lrj@lasspvax.tn.cornell.edu.ARPA

 Fire for'd phasers!

	      (My opinions are mine alone, but are for sale...)
Re: Questions
#1192
Author: Raoul Boomsma
Date: Wed, 08 Jan 1986 14:02
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>If there's a wand of paralysation, it would be nice to hit a
>shopkeeper with..  Then get the hell out in a hurry..

There is something like a wand of sleep, which has a paralyzing
effect. This is a very difficult way to rob a shop, since the 
shopkeeper will block the doorway or stay out off the wand's
rays.
I prefer using a wand of digging or a wand of teleportation, and
sometimes a wand of polymorph can help, but then you'll have to
kill the polymorphed shopkeeper.

Raoul


-- 

	Raoul Boomsma
	Vrije Universiteit
	Amsterdam
	...!mcvax!boomsma@ark.UUCP
"Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
#1186
Author: Patrick Traynor
Date: Thu, 09 Jan 1986 16:45
47 lines
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In article <623@ark.UUCP> boomsma@ark.UUCP (Boomsma Raoul) writes:
>>If there's a wand of paralysation, it would be nice to hit a
>>shopkeeper with..  Then get the hell out in a hurry..
>
>There is something like a wand of sleep, which has a paralyzing
>effect. This is a very difficult way to rob a shop, since the 
>shopkeeper will block the doorway or stay out off the wand's
>rays.


Anyone who plays billiards should have no trouble getting past a shop-
keeper.  You all know that the clever shopkeeper always ducks out of
your direct firing line if you are >= 3 spaces away from him.  But if 
you bank the sleep ray off a wall:


Manlobbi gets angry! --more--


	-----+---
	|...@...|
	|....\..|
	|.....\.|
	|......\|
	|.......|
	|....../|
	|...../.|
	|....@..|
	---------


Manlobbi is angry, but has entered la-la land, and from my experience,
stays there for quite a while.  On one occasion, I zapped him off the 
wall, but the ray bounced again and hit my dog.  I hung around for about
1000 moves (till I was out of food) waiting for the dog to wake up
before I gave up on him.  The shopkeeper also remained asleep.

Extra household hint:  Don't waste those wands of polymorph on monsters.
polymorph lousy wands (make invisible, create monster) into useful tools
(death, fire, digging, polymorph).  I find that a wand of polymorph can
transform five wands if they are lined up in a row and you zap down the
line.

--pat traynor--

arpa:  ptraynor@bbnccv
uucp:  ...harvard!bbnccv!ptraynor
Wands of polymorph (SPOILER)
#1193
Author: David desJardins
Date: Fri, 10 Jan 1986 12:09
14 lines
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In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes:
>
>Extra household hint:  Don't waste those wands of polymorph on monsters.
>polymorph lousy wands (make invisible, create monster) into useful tools
>(death, fire, digging, polymorph).  I find that a wand of polymorph can
>transform five wands if they are lined up in a row and you zap down the
>line.
>
>--pat traynor--
>
   You call those useful??  Wands of wishing are the only things worth having
(10 wands of wishing -> 120 diamonds...).

   -- David desJardins
Re: "Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
#1204
Author: Mike Huybensz
Date: Fri, 10 Jan 1986 16:55
22 lines
1972 bytes
In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes:
> Extra household hint:  Don't waste those wands of polymorph on monsters.
> polymorph lousy wands (make invisible, create monster) into useful tools
> (death, fire, digging, polymorph).  I find that a wand of polymorph can
> transform five wands if they are lined up in a row and you zap down the
> line.

Actually, if you have a sufficiently large number of wands, including
polymorph, you can produce an unlimited number of wands of wishing that
way.  Keep zapping wands, removing wands of polymorph and wishing as they
are created.  When a wand of wishing or polymorph is used up, put it in the
pile to be zapped.  If you need more wands, use a wand of wishing to create
wands of polymorph.  Your limitation is food: but you can eat things that
attack while you are zapping, or create food with the wands of wishing.
It's time consuming and tedious, but once I worked up to about a dozen
wands of wishing starting from one and about ten assorted wands.  I checked
the sources, and the probabilities in my version give a definite edge.

This might be something to fix for the next version.
-- 

Mike Huybensz		...decvax!genrad!mit-eddie!cybvax0!mrh
Re: Questions
#1207
Author: Andrew Klossner
Date: Sat, 11 Jan 1986 17:08
18 lines
1488 bytes
>>If there's a wand of paralysation, it would be nice to hit a
>>shopkeeper with..  Then get the hell out in a hurry..
>
>There is something like a wand of sleep, which has a paralyzing
>effect. This is a very difficult way to rob a shop, since the 
>shopkeeper will block the doorway or stay out off the wand's
>rays.

The easy way is to sleep the shopkeeper *before* you begin looting the
shop.  She doesn't block the door or avoid your wands if you're not
carrying unpaid-for goods.  Wait until she steps onto an empty square
(and is not hiding an item), then blast away.

[Of course, this doesn't help if you didn't bring the wand into the
shop with you.]

  -=- Andrew Klossner   (decvax!tektronix!tekecs!andrew)       [UUCP]
                        (tekecs!andrew.tektronix@csnet-relay)  [ARPA]
Re: "Rock-a-bye shopkeeper..." & some hints (a.k.a. mild spoilers)
#1208
Author: Andrew Klossner
Date: Sat, 11 Jan 1986 17:14
20 lines
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[]

	"I hung around for about 1000 moves (till I was out of food)
	waiting for the dog to wake up before I gave up on him.  The
	shopkeeper also remained asleep."

You can wake up your dog by wielding nothing and hitting her.

	"I find that a wand of polymorph can transform five wands if
	they are lined up in a row and you zap down the line."

You can also pile all the wands in the same square.  You can polymorph
things other than wands, like weapons (all those unused darts and
arrows), rings (lose that ring of hunger), scrolls (curse weapon), and
potions.  An object will always changed to another object (possibly the
same) of that class, with the interesting exception that rocks will
change to gems.

  -=- Andrew Klossner   (decvax!tektronix!tekecs!andrew)       [UUCP]
                        (tekecs!andrew.tektronix@csnet-relay)  [ARPA]
Re: Wands of polymorph (SPOILER)
#1213
Author: Patrick Traynor
Date: Mon, 13 Jan 1986 16:58
36 lines
2404 bytes
In article <11385@ucbvax.BERKELEY.EDU> desj@brahms.UUCP (David desJardins) writes:
>In article <1443@bbnccv.UUCP> ptraynor@bbnccv.UUCP (Patrick Traynor) writes:
>>
>>Extra household hint:  Don't waste those wands of polymorph on monsters.
>>polymorph lousy wands (make invisible, create monster) into useful tools
>>(death, fire, digging, polymorph).  I find that a wand of polymorph can
>>transform five wands if they are lined up in a row and you zap down the
>>line.
>>
>>--pat traynor--
>>
>   You call those useful??  Wands of wishing are the only things worth having
>(10 wands of wishing -> 120 diamonds...).
>
>   -- David desJardins


That sounds great on paper, but if I'm reading the source correctly, the
odds of getting a wand of wishing are about one in one hundred.  If gems are
what you want,  pile up a bunch of rocks (I saw an article that suggested
that over 255 rocks wrapped back around to zero, so keep that in mind) and
polymorph them into gems.  The odds of polymorphing them into diamonds are
again about one in one hundred, but a pile of 255 rubies, sapphires or
emeralds (etc.) would give you an acceptably comfortable retirement.

>(10 wands of wishing -> 120 diamonds...).

David was probably just making a point here, but 120 diamonds seems to be
a shameful waste of 10 wands of wishing.  If he left the dungeon with 120
diamonds after only descending to level 1 and I had fought my way to the
amulet and brought it to the surface without any diamonds, he would have
probably twice the points that I would, but who would have had the most
fun, and isn't that why we all play?  I'll use my wands of wishing for
dragon defense, etc.

--pat traynor--
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