Thread View: net.games.hack
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Started by david harmon
Fri, 15 Mar 1985 18:29
hackhints/net.files/food
Author: david harmon
Date: Fri, 15 Mar 1985 18:29
Date: Fri, 15 Mar 1985 18:29
205 lines
6259 bytes
6259 bytes
From uucp Thu Mar 14 14:35:37 1985
Status: R
>From harmon Thu Mar 14 13:19:14 1985 remote from h-sc4
To: harmon_c@h-sc1
Subject: net.files/food
This file was contributed by Colonel George l. Sicherman on the net.
Levels: satiated, not hungry, hungry, weak, fainting.
Initial food in belly: 900 units.
Distribution of foods:
50 food ration
20 tripe ration
3 pancake
3 dead lizard
7 fortune cookie
2 carrot
7 can
1 orange
1 apple
1 pear
1 melon
1 banana
1 candy bar
1 egg
1 clove of garlic
Consumption time, weight, and food value of foods:
food ration 5 4 800
tripe ration 1 2 200
pancake 1 1 200
dead lizard 0 1 40
fortune cookie 0 1 40
carrot 0 1 50
can 0 1 *
orange 0 1 80
apple 0 1 50
pear 0 1 50
melon 0 1 100
banana 0 1 80
candy bar 0 1 100
egg 0 1 80
clove of garlic 0 1 40
dead human 4 40 400
dead giant ant 1 3 30
dead giant bat 1 3 30
dead centaur 5 50 500
dead dragon 15 150 1500
dead floating eye 1 1 10
dead freezing sphere 1 1 10
dead gnome 1 10 100
dead hobgoblin 2 20 200
dead stalker 4 40 400
dead jackal 1 10 100
dead kobold 1 10 100
dead leprechaun 4 40 400
dead mimic 4 40 400
dead nymph 4 40 400
dead orc 2 20 200
dead purple worm 7 70 700
dead quasit 2 20 200
dead rust monster 5 50 500
dead snake 1 10 100
dead troll 4 40 400
dead umber hulk 5 50 500
dead vampire 4 40 400
dead wraith 1 1 10
dead xorn 7 70 700
dead yeti 7 70 700
dead zombie 1 3 30
dead acid blob 1 3 30
dead giant beetle 1 1 10
dead cockatrice 1 3 30
dead dog 2 20 200
dead ettin 1 3 30
dead fog cloud 1 1 10
dead gelatinous cube 1 10 100
dead homunculus 2 20 200
dead imp 1 1 10
dead jaguar 3 30 300
dead killer bee 1 1 10
dead leocrotta 5 50 500
dead minotaur 7 70 700
dead nurse 4 40 400
dead owlbear 7 70 700
dead piercer 2 20 200
dead quivering blob 1 10 100
dead giant rat 1 3 30
dead giant scorpion 1 10 100
dead tengu 3 30 300
dead unicorn 3 30 300
dead violet fungi 1 10 100
dead long worm 5 50 500
dead xan 3 30 300
dead yellow light 1 1 10
dead zruty 6 60 600
Food values of canned food:
spinach 600
peaches 40
salmon 60
apple juice 20
substance 500
rotten meat -50
empty can 0
Side effects of canned food:
salmon makes your fingers slippery for 1-15 turns
spinach makes you stronger (18/01-18/00 if you are > 16;
18/01 otherwise)
Distribution of canned food:
spinach 1 in 2
others 1 in 12
Weapons for opening cans quickly:
axe
crysknife
dagger
Probability of rotten food (unless fortune cookie or dead monster): 1/7
Consequences of rotten food:
1 in 4 confusion (2d4)
3 in 16 blindness (2d10) (if not blind already)
3 in 16 loss of consciousness (1-10)
3 in 8 no harm
Value of rotten food: 1/4 normal value.
Consequences of eating dead monsters:
acid blob, giant ant, giant beetle, dragon, homunculus,
kobold, snake, vampire: poison (save: 1 in 5).
bat: you become confused.
cockatrice: you turn to stone.
dog, human: you aggravate all monsters.
dragon: you can resist fire.
floating eye: you become telepathic.
freezing sphere, yeti: you can resist cold.
invisible stalker, yellow light: you become confused. In Quest,
also improves your vision by 1.
killer bee, scorpion: poison (save: 1 in 5); you can resist poison
thereafter.
leprechaun, nymph, tengu: you will teleport occasionally.
mimic: you turn into a treasure chest for 30 moves.
nurse: restore your hit points. You aggravate all monsters.
wraith: you gain a level of experience.
floating eye, leprechaun, nymph, orc, purple worm, quasit,
rust monster, umber hulk, unicorn, xan, zruty: you get
sick and lose 1d8 hit points (save 1/5).
If the monster is not fresh, you get very sick.
Belly limit: 1499 units
Side effects of ordinary food:
tripe: gain 1 experience point; 1 chance in 2 of throwing it up
carrot: in Quest, improves vision by 1
fortune cookie: contains a message
Eating restores 1 strength point unless it leaves you weak or satiated.
As far as fortune cookies...I never used to get them either. Then I
stop killing my dog right away. Does this have something to do with the
"luck" attribute people talk about? I don't know if it is a valid correlation.
After you eat the fortune cookie a message will appear.
I have discovered several "incorrect" items in the original posting of
this article. Through play (not source peeking), I have found the
following that contradict the original item:
>Side effects of canned food:
> salmon makes your fingers slippery for 1-15 turns
> spinach makes you stronger (18/01-18/00 if you are > 16;
> 18/01 otherwise)
I have had a strength of 9 go to 18/86, and a strength of 16 go to
17 before.
>Consequences of eating dead monsters:
> ...
> invisible stalker, yellow light: you become confused. In Quest,
> also improves your vision by 1.
In hack, eating an I also allows you to see invisible.
>Side effects of ordinary food:
> tripe: gain 1 experience point; 1 chance in 2 of throwing it up
> carrot: in Quest, improves vision by 1
> fortune cookie: contains a message
A carrot in hack will also cure blindness.
Poison resistance: If you find a potion of healing or extra healing, save it.
When you kill a killer bee, eat it and then quaff the potion
on your next turn.
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