🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

1 total messages Started by david harmon Fri, 15 Mar 1985 18:29
hackhints/net.files/food
#329
Author: david harmon
Date: Fri, 15 Mar 1985 18:29
205 lines
6259 bytes
From uucp Thu Mar 14 14:35:37 1985
Status: R

>From harmon  Thu Mar 14 13:19:14 1985 remote from h-sc4
To: harmon_c@h-sc1
Subject: net.files/food

This file was contributed by Colonel George l. Sicherman on the net.

Levels: satiated, not hungry, hungry, weak, fainting.

Initial food in belly: 900 units.

Distribution of foods:

	50	food ration
	20	tripe ration
	 3	pancake
	 3	dead lizard
	 7	fortune cookie
	 2	carrot
	 7	can
	 1	orange
	 1	apple
	 1	pear
	 1	melon
	 1	banana
	 1	candy bar
	 1	egg
	 1	clove of garlic

Consumption time, weight, and food value of foods:

	food ration 		5	 4	 800
	tripe ration		1	 2	 200
	pancake			1	 1	 200
	dead lizard		0	 1	  40
	fortune cookie		0	 1	  40
	carrot			0	 1	  50
	can			0	 1	   *
	orange			0	 1	  80
	apple			0	 1	  50
	pear			0	 1	  50
	melon			0	 1	 100
	banana			0	 1	  80
	candy bar		0	 1	 100
	egg			0	 1	  80
	clove of garlic		0	 1	  40
	dead human		4	40	 400
	dead giant ant		1	 3	  30
	dead giant bat		1	 3	  30
	dead centaur		5	50	 500
	dead dragon		15	150	1500
	dead floating eye	1	 1	  10
	dead freezing sphere	1	 1	  10
	dead gnome		1	10	 100
	dead hobgoblin		2	20	 200
	dead stalker		4	40	 400
	dead jackal		1	10	 100
	dead kobold		1	10	 100
	dead leprechaun		4	40	 400
	dead mimic		4	40	 400
	dead nymph		4	40	 400
	dead orc		2	20	 200
	dead purple worm	7	70	 700
	dead quasit		2	20	 200
	dead rust monster	5	50	 500
	dead snake		1	10	 100
	dead troll		4	40	 400
	dead umber hulk		5	50	 500
	dead vampire		4	40	 400
	dead wraith		1	 1	  10
	dead xorn		7	70	 700
	dead yeti		7	70	 700
	dead zombie		1	 3	  30
	dead acid blob		1	 3	  30
	dead giant beetle	1	 1	  10
	dead cockatrice		1	 3	  30
	dead dog		2	20	 200
	dead ettin		1	 3	  30
	dead fog cloud		1	 1	  10
	dead gelatinous cube	1	10	 100
	dead homunculus		2	20	 200
	dead imp		1	 1	  10
	dead jaguar		3	30	 300
	dead killer bee		1	 1	  10
	dead leocrotta		5	50	 500
	dead minotaur		7	70	 700
	dead nurse		4	40	 400
	dead owlbear		7	70	 700
	dead piercer		2	20	 200
	dead quivering blob	1	10	 100
	dead giant rat		1	 3	  30
	dead giant scorpion	1	10	 100
	dead tengu		3	30	 300
	dead unicorn		3	30	 300
	dead violet fungi	1	10	 100
	dead long worm		5	50	 500
	dead xan		3	30	 300
	dead yellow light	1	 1	  10
	dead zruty		6	60	 600

Food values of canned food:
	spinach		600
	peaches		 40
	salmon		 60
	apple juice	 20
	substance	500
	rotten meat	-50
	empty can	  0

Side effects of canned food:
	salmon		makes your fingers slippery for 1-15 turns
	spinach		makes you stronger (18/01-18/00 if you are > 16;
					18/01 otherwise)

Distribution of canned food:
	spinach		1 in 2
	others		1 in 12

Weapons for opening cans quickly:
	axe
	crysknife
	dagger

Probability of rotten food (unless fortune cookie or dead monster): 1/7

Consequences of rotten food:
	1 in 4		confusion (2d4)
	3 in 16		blindness (2d10) (if not blind already)
	3 in 16		loss of consciousness (1-10)
	3 in 8		no harm

Value of rotten food: 1/4 normal value.

Consequences of eating dead monsters:
	acid blob, giant ant, giant beetle, dragon, homunculus,
		kobold, snake, vampire: poison (save: 1 in 5).
	bat: you become confused.
	cockatrice: you turn to stone.
	dog, human: you aggravate all monsters.
	dragon: you can resist fire.
	floating eye: you become telepathic.
	freezing sphere, yeti: you can resist cold.
	invisible stalker, yellow light: you become confused.  In Quest,
		also improves your vision by 1.
	killer bee, scorpion: poison (save: 1 in 5); you can resist poison
		thereafter.
	leprechaun, nymph, tengu: you will teleport occasionally.
	mimic: you turn into a treasure chest for 30 moves.
	nurse: restore your hit points.  You aggravate all monsters.
	wraith: you gain a level of experience.

	floating eye, leprechaun, nymph, orc, purple worm, quasit,
		rust monster, umber hulk, unicorn, xan, zruty: you get
		sick and lose 1d8 hit points (save 1/5).

	If the monster is not fresh, you get very sick.

Belly limit: 1499 units

Side effects of ordinary food:
	tripe: gain 1 experience point; 1 chance in 2 of throwing it up
	carrot: in Quest, improves vision by 1
	fortune cookie: contains a message

Eating restores 1 strength point unless it leaves you weak or satiated.

  As far as fortune cookies...I never used to get them either.  Then I
stop killing my dog right away.  Does this have something to do with the
"luck" attribute people talk about?  I don't know if it is a valid correlation.
After you eat the fortune cookie a message will appear.


I have discovered several "incorrect" items in the original posting of
this article.  Through play (not source peeking), I have found the
following that contradict the original item:

>Side effects of canned food:
>	salmon		makes your fingers slippery for 1-15 turns
>	spinach		makes you stronger (18/01-18/00 if you are > 16;
>					18/01 otherwise)

I have had a strength of 9 go to 18/86, and a strength of 16 go to
17 before.

>Consequences of eating dead monsters:
> ...
>	invisible stalker, yellow light: you become confused.  In Quest,
>		also improves your vision by 1.

In hack, eating an I also allows you to see invisible.

>Side effects of ordinary food:
>	tripe: gain 1 experience point; 1 chance in 2 of throwing it up
>	carrot: in Quest, improves vision by 1
>	fortune cookie: contains a message

A carrot in hack will also cure blindness.


Poison resistance: If you find a potion of healing or extra healing, save it.
                   When you kill a killer bee, eat it and then quaff the potion
                   on your next turn. 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads