Thread View: net.games.hack
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Started by Chuck McManis
Tue, 26 Mar 1985 21:49
HELP!
Author: Chuck McManis
Date: Tue, 26 Mar 1985 21:49
Date: Tue, 26 Mar 1985 21:49
31 lines
2149 bytes
2149 bytes
Hello world, to quote a phrase, I now have a version of the PDP-11 hack
that compiles on my Xenix-286 machine (286s and PDP-11s share the same
memory constraints) I had to make a couple of changes to mklev.c and
mklev.make.c that involved making the statements of the form :
levl[fobj -> ox = xxxx][fobj -> oy = yyyy].scrnchr = fobj -> olet;
into code resembling :
fobj -> ox = xxxx; /* xxxx was expressions like MAZX, somex(), etc */
fobj -> oy = yyyy; /* same for yyyy */
levl[fobj -> ox][fobj -> oy].scrnchr = fobj -> olet;
And most of the 'make new' code worked, (my system doesn't have install)
so I simply copied hack, save, mklev, help, and record into PLAYDIR and
used chmod to set the appropriate modes, and ran it. And it worked! sort
of. Obvious initial problems are that
a.) The initial inventory consists of several items named aXXglorkum
where XX is some number.
b.) The Status line shows me as having 1/U experience and U gold pieces.
c.) And when I die my name is some random set of characters in the score
file.
Has anyone brought this version up and would be willing to field a few
questions? And if I go in as Wizard how can I check the proper operation
of the game? Any help would be appreciated.
--Chuck
--
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