Thread View: net.games.hack
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Started by Andries Brouwer
Sun, 14 Apr 1985 02:22
Last part of hack distribution will be an ed script
Author: Andries Brouwer
Date: Sun, 14 Apr 1985 02:22
Date: Sun, 14 Apr 1985 02:22
80 lines
3489 bytes
3489 bytes
Tomorrow I'll post the tenth and last part of the distribution of Hack 1.0.2. Since I started posting about two weeks ago I have noticed a few bugs and in order to fix them the end of the shar file is an edit script. Thus, you should run this last file through sh after unpacking the 9 other files, and have the hack source writable. Of course some people will already have edited their sources; in such cases, make the hack source read only and the ed script will not do anything. The fixes are not very important (at least not under BSD4.2; a description of the changes follows below) and Hack compiles (under BSD4.2) both with and without the fixes, so you may choose what you want. Below a discussion of the changes. (I also put in a few enhancements people asked for.) Changes (+ means bug fix): - Put the definitions of the data and rumors files in config.h - Put a bitfield female in def.flag.h (so that we can say "choked in her food" and "cave woman" - any other sex dependencies? I hope girls won't mind being seduced by a Nymph). - Undo the interchange of the commands 'I' and 'i' - too many people complained - they must be right. + Added in hack.do_name.c 159a162 > otemp.onamelth = 0; (previously naming a type of object where the specific object already had a name produced garbage). - Do not eat objects on the floor while floating. + Added in hack.engrave.c 249a250 > head_engr = 0; (previously engravings on one level were also found on the next). - Added the possibility to escape from a 'D' command with the escape char. + Changed the definition of the name of the save file so that it doesnt contain spaces (I find that some UNIX systems do not allow embedded spaces in a filename). [hack.main.c] < (void) sprintf(SAVEF, "save/%5d%s", getuid(), plname); --- > (void) sprintf(SAVEF, "save/%d%s", getuid(), plname); + Changed the names of the field in the struct rectangle in hack.mklev.c so that these are different from the fields in struct room. (Old C compilers just translate fields into offsets, regardless of the structure concerned.) 32c32 < xchar lx,ly,hx,hy; --- > xchar rlx,rly,rhx,rhy; (and all places where these are used). + Fixed a bug in the wand of wishing code (where sometimes strcmp was called with zero argument) [hack.objnam.c] 498c498,501 < if(an && strcmp(an, objects[i].oc_name)) --- > register char *zn = objects[i].oc_name; > > if(!zn) goto nxti; > if(an && strcmp(an, zn)) 500c503 < if(dn && strcmp(dn, objects[i].oc_descr)) --- > if(dn && (!(zn = objects[i].oc_descr) || strcmp(dn, zn))) 502c505 < if(un && strcmp(un, objects[i].oc_uname)) --- > if(un && (!(zn = objects[i].oc_uname) || strcmp(un, zn))) 536c539 < spe = 0; --- > spe = (rn2(10) ? -1 : 0);
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