Thread View: net.games.hack
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Started by fritzz
Mon, 13 May 1985 20:16
learning new weapons.
Author: fritzz
Date: Mon, 13 May 1985 20:16
Date: Mon, 13 May 1985 20:16
32 lines
2209 bytes
2209 bytes
Hack is based on D&D, a role playing game which does it's best to imitate real life in a fantasy world. The same is true for hack, although on a more limited scale. One thing that currently is unrealistic is that one can use a weapon perfectly as soon as one picks it up. I think it should take a certain amount of practice time to become fully proficient in the weapon (non proficiency being reflected as a minus on the to hit roll). Certain weapons (such as the dagger and the crysknife) are similiar enough that proficiency in one would mean proficiency in the other. Furthermore, Knights and fighters would be more apt to learn the weapons skills than tourists or wizards. This is just an idea, and i realize it makes things more difficult, but it makes it more realistic as well. Another gripe i have is idiot adventurers who cruise off into these dungeons not knowing what they have in their packs. Why would my characters go on a life and death adventure with unknown items, particularly bad ones. Why would a magician start off with a potion of paralysis without even knowing what it was. I think it would be a nice idea to have everything in the pack, not just weapons and armor, identified from the start. Just idle ramblings... the idea is to make the game more realistic, not easier. Oh yeah... I've never even gotten close to winning. Damn dragons. =) -- ihnp4--\ fritzz the Zebra decvax--\ "Mummy, a naked american man akgua----\ just stole my balloons." dcdwest---\ lycanthrop-\ ucbvax-------- sdcsvax -- sdcc3 -- fritzz
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