Thread View: net.games.hack
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Started by William Pugh
Wed, 22 May 1985 13:08
Bug (feature) in calculating carrying capacity
Author: William Pugh
Date: Wed, 22 May 1985 13:08
Date: Wed, 22 May 1985 13:08
35 lines
1673 bytes
1673 bytes
References:
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There is a bug (feature?) in the routine inv_weight which calculates
how much you can carry. If your legs are wounded, your carried capacity is
decreased; irritating, but ok - however, this happens even if you are
levitating. In fact, I think that if you are levitating, your carrying
capacity should be increased; it makes sense, and adds another use for
potions of levitation.
The following shows the changes that need to be made to reflect these
changes.
Bill Pugh
Cornell University
hack.c, line 776:
inv_weight(){
register struct obj *otmp = invent;
register int wt = (u.ugold + 500)/1000;
register int carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
> if (Levitation) carrcap += 20;
* else { if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
* if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
* }
while(otmp){
wt += otmp->owt;
otmp = otmp->nobj;
}
return(wt - carrcap);
}
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