Thread View: net.games.hack
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Started by Ron Christian
Wed, 06 Feb 1985 03:18
Memory faults in Hack 1.0.1
Author: Ron Christian
Date: Wed, 06 Feb 1985 03:18
Date: Wed, 06 Feb 1985 03:18
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We installed the 1.0.1 revisions of hack, and it has some nift.
However, we now get random memory faults now. There is no "panic"
message, it just dumps you out of the game. Because of the randomness,
the bug is kind of hard to track down. Has anyone else had this
problem with the new revision of Hack?
We are a Vax 11/750 running 4.2 BSD. Any help would be appreciated.
--
Ron Christian (Watkins-Johnson Co. San Jose, Calif.)
{pesnta,twg,ios,qubix,turtlevax,tymix}!wjvax!ron
Re: Memory faults in Hack 1.0.1
Author: play
Date: Thu, 07 Feb 1985 19:39
Date: Thu, 07 Feb 1985 19:39
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In article <345@wjvax.UUCP> ron@wjvax.UUCP (Ron Christian) writes: >We installed the 1.0.1 revisions of hack, and it has some nift. >However, we now get random memory faults now. This has probably nothing to do with the following, but I should warn people who change hack that there is a bug in the code in the makefile that computes the dependencies. Thus, after a change in a header file, it may be that not all files depending on it get recompiled. (Very annoying, and corrected in 1.0.2; in the meanwhile you had better say rm *.o after changing a headerfile; of course you can also fix the sed script.)
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