Thread View: net.games.hack
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13 total messages
Started by Robin Cutshaw
Fri, 02 Aug 1985 01:32
1.0.3 engrave bug
Author: Robin Cutshaw
Date: Fri, 02 Aug 1985 01:32
Date: Fri, 02 Aug 1985 01:32
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I had no problems compiling 1.0.3 with the ed mods, but...
This was in the ed script for hack1.0.3 ( hack.engrave.c , doengrave() ) :
if(otmp == &zeroobj)
otmp = 0;
if(otmp->otyp == WAN_FIRE && otmp->spe) {
Obviously wrong, change to...
if(otmp == &zeroobj)
otmp = (char *)0;
if(otmp && otmp->otyp == WAN_FIRE && otmp->spe) {
Also, one can no longer throw objects while on Elbereth and not screw it up.
-robin
(P.S. IBM Xenix diffs will follow shortly)
--
----
Robin Cutshaw
uucp: ...!{akgua,gatech}!medstar!robin
1.0.3 new features
Author: Dave Fox
Date: Sun, 04 Aug 1985 21:10
Date: Sun, 04 Aug 1985 21:10
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>Also, one can no longer throw objects while on Elbereth and not screw it up. Is this a bug or is it the way it's supposed to be? Also, I read a scroll of magic mapping, spotted a vault, and proceeded to rim the rooms. No 'ad er um'! Is this right? If you wield a wand that's been used up and read an enchant weapon scroll, will it add any charges to the wand? Dave Fox ..!ptsfa!df
Re: 1.0.3 new features
Author: Tom Stanions
Date: Tue, 06 Aug 1985 13:28
Date: Tue, 06 Aug 1985 13:28
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In article <781@ptsfa.UUCP> df@ptsfa.UUCP (Dave Fox) writes:
>Also, I read a scroll of magic mapping, spotted a vault, and proceeded
>to rim the rooms. No 'ad er um'! Is this right?
No that you allude to it's significance what is the 'ad er um' all about?
Thank you.
{allegra|ihnp4}!cbdkc1!tjs
Enchant weapon vs wielded wand (* SPOILER *)
Author: Andrew Klossner
Date: Wed, 07 Aug 1985 16:10
Date: Wed, 07 Aug 1985 16:10
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[]
"If you wield a wand that's been used up and read an enchant
weapon scroll, will it add any charges to the wand?"
Not in version 1.0.2. The thing being wielded must be a weapon, or
nothing happens except "strange feeling" or "your hands twitch",
depending upon your experience.
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
Re: 1.0.3 new features
Author: Vince Westin
Date: Fri, 09 Aug 1985 21:22
Date: Fri, 09 Aug 1985 21:22
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> >Also, I read a scroll of magic mapping, spotted a vault, and proceeded
> >to rim the rooms. No 'ad er um'! Is this right?
> No that you allude to it's significance what is the 'ad er um' all about?
> Thank you.
That little note of 'ad?er?um' (or whatever it is exactly) is a marker
for the *secret* door to the *secret* teleport #. Once that # has been
discovered, it is good for only one trip and must be used immediately.
In other words, reading a scroll of magic mapping will show you the vault
and the #, but the teleport will no longer function.
--
Vince Westin
{ Live and learn ... Die and forget it all }
{decwrl,dual,ihnp4}!{amdcad!cae780,sun!sunncal}!leadsv!vince
Re: Searching for the Magic Memory Vault
Author: Dave Fox
Date: Wed, 14 Aug 1985 04:58
Date: Wed, 14 Aug 1985 04:58
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>> >Also, I read a scroll of magic mapping, spotted a vault, and proceeded >> >to rim the rooms. No 'ad er um'! Is this right? >> No that you allude to it's significance what is the 'ad er um' all about? > >That little note of 'ad?er?um' (or whatever it is exactly) is a marker >for the *secret* door to the *secret* teleport #. Once that # has been >discovered, it is good for only one trip and must be used immediately. >In other words, reading a scroll of magic mapping will show you the vault >and the #, but the teleport will no longer function. But a scroll of magic mapping does not reveal things that must be discovering by searching. There are three things to be discovered here - +, ^, and #. It is true the teleportation trap only works once, but it does not have to be used immediately. Ever been interrupted by a monster just after finding the trap but not finding the floor beneath the trap? You must wait until you see a flash where the trap is - this'll mean you've found the floor and can now move onto the trap. But to get back to my original question - has anyone yet gotten an ad?er?um in 1.0.3? New question: Is there a limit on the number of turns it can take to search something out? Or this a completely random thing every time? Dave Fox ..!ptsfa!df
Re: Searching for the Magic Memory Vault
Author: Mark Rodal
Date: Fri, 16 Aug 1985 16:23
Date: Fri, 16 Aug 1985 16:23
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> >> >Also, I read a scroll of magic mapping, spotted a vault, and proceeded > >> >to rim the rooms. No 'ad er um'! Is this right? > >> No that you allude to it's significance what is the 'ad er um' all about? > > Not all levels with vaults in them have 'ad er um' in them. There is a random chance that there won't be one. Also there is a chance that levels with no vaults have 'ad er um'. Or so the source would seem to say. > But to get back to my original question - has anyone yet gotten > an ad?er?um in 1.0.3? > I have been playing 1.0.3 for a while and found 'ad?er?um' before I read about it. But I couldn't get get out of the vault with my gold. The old dropping your gold and picking it up doesn't work any more and as a cave man I couldn't figure a way out. READING the sources I found a way out, when the guard asks you who you are, tell him the right name and he will leave you alone. I haven't done this yet so I don't know if he leaves you a neat passage to get out with. The name you give the guard is a REAL SPOILER and if you want to be a real true blue hacker type 'n' now The name is either Coresus or Kroisos , both will work. How one would figure this out without the sources is a beyond me. To get back to your question about 1.0.3.....Yes. Zok when I roll my head across the keyboard it looks like this f4vr5cgt6hy8jhu7y6gt5f54cvgtrde33xdw2seq56ft4gr67yght
Re: Searching for the Magic Memory Vault
Author: Mark Rodal
Date: Fri, 16 Aug 1985 16:38
Date: Fri, 16 Aug 1985 16:38
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> I found a way out, when the guard asks you who you are, tell him the right > name and he will leave you alone. I haven't done this yet so I don't know > if he leaves you a neat passage to get out with. I just tried it out the guard says ok and closes the goddam door and leaves you stuck in the vault...... Oh well....... Zok When I Bang My fist on the keyboard it looks like this l .;szal.k salk .,osdxz .,k ldxcsz , .lkixsdz f, .lkoixsdez , .lkioxsdz
Re: Searching for the Magic Memory Vault
Author: Matt Crawford
Date: Fri, 16 Aug 1985 18:49
Date: Fri, 16 Aug 1985 18:49
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I have seen a few ad?er?um's in 1.0.3 and followed the teleport into the vault. While s'ing for the secret door and the space beyond I have never seen the symbol for trap appear, only the floor-of-corridor symbol. Since I no longer like to eat dead L's or N's (too much nuisance) I can't find any way to rob the vault w/o a teleport scroll. The guard seems to have wised up and now will not budge as long as any gold is outside the vault or on the doorway of the vault. A question: in one game as a tourist I started without any dog. Was there some compensatory feature which I overlooked? There was a Gnome next to me but it seemed hostile. Should I have fed it? Does anyone know the meaning of the fortune cookie hint that says "It is not always a good idea to whistle for your dog"? _____________________________________________________ Matt University crawford@anl-mcs.arpa Crawford of Chicago ihnp4!oddjob!matt
Re: Searching for the Magic Memory Vault
Author: T.p.
Date: Mon, 19 Aug 1985 21:57
Date: Mon, 19 Aug 1985 21:57
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>The old dropping your gold and picking it up doesn't work any more >and as a cave man I couldn't figure a way out. READING the sources >I found a way out, when the guard asks you who you are, tell him the right >name and he will leave you alone. I haven't done this yet so I don't know >if he leaves you a neat passage to get out with. >The name you give the guard is a REAL SPOILER and if you want to be >a real true blue hacker type 'n' now > . > . > . >The name is either Coresus or Kroisos , both will work. >How one would figure this out without the sources is a beyond me. > In hack 1.0.2 there is something similiar; if you reply "Croeseus" (sic) you will get the message: "Oh, sorry to have bothered you" and the guard will promptly leave you alone. Unfortunately, he will also close the door and leave you no path to leave by. The best way OUT is to take a scroll of teleport or some sort of teleportation (or a pick-axe!) IN with you. tp. -- ----------------------------------------------------------------- - ARPA: Brisco@rutgers - - UUCP: (ihnp4!ut-sally, siesmo, allegra!packard) !topaz!brisco - -----------------------------------------------------------------
Re: Searching for the Magic Memory Vault
Author: Andrew Klossner
Date: Tue, 20 Aug 1985 17:34
Date: Tue, 20 Aug 1985 17:34
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"Since I no longer like to eat dead L's or N's (too much
nuisance) I can't find any way to rob the vault w/o a teleport
scroll. The guard seems to have wised up and now will not
budge as long as any gold is outside the vault or on the
doorway of the vault."
You can escape by digging a tunnel with a wang of digging or a pick-axe.
When I find a wand of wishing, my first two wishes are for "a pick-axe"
and "an expensive camera". Wonderful tools, even in the hands of a
caveman. The last two are generally for "a +3 elven cloak" and "a +3
crysknife". But lately I've been finding that it's better to hold on
to these wishes; recently I was saved from starvation only by my wish
for "three food rations."
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
Re: Searching for the Magic Memory Vault
Author: Henry Chai
Date: Wed, 21 Aug 1985 14:13
Date: Wed, 21 Aug 1985 14:13
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In article <922@oddjob.UUCP> matt@oddjob.UUCP (Matt Crawford) writes:
>I have seen a few ad?er?um's in 1.0.3 and followed the teleport
>into the vault. While s'ing for the secret door and the space
>beyond I have never seen the symbol for trap appear, only the
>floor-of-corridor symbol.
If you 's' long enuf you'll find the trap, but no need to.
>I can't find any way to rob the vault w/o a teleport scroll.
How do you rob shops without teleport? with a wand of digging of course!
Also as a speleologist you can DIG your way out -- slowly.
>A question: in one game as a tourist I started without any dog.
It happened to me once too; never could figure the why or the wherefor...
>Does anyone know the meaning of the fortune cookie hint that says
>"It is not always a good idea to whistle for your dog"?
It might wake up sleeping monsters, e.g. N,L .
--
Henry Chai
Faculty of Library and Information Science, U of Toronto
{watmath,ihnp4,allegra}!utzoo!utflis!chai
Re: Searching for the Magic Memory Vault
Author: Roy Talledo
Date: Wed, 21 Aug 1985 16:25
Date: Wed, 21 Aug 1985 16:25
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> But to get back to my original question - has anyone yet gotten
> an ad?er?um in 1.0.3?
>
> Dave Fox
> ..!ptsfa!df
I have gotten an ad?er?um many times in 1.0.3. I had one game where I
discovered at least 3 vaults.
Roy
dd
--
Roy A. Talledo
Medical Systems Technology & Research (MedSTAR)
Atlanta, GA
uucp: ..!{akgua,gatech}!medstar!roy
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