Thread View: net.games.hack
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Started by James Chavin
Tue, 20 Aug 1985 17:28
Neophyte hack player would like help
Author: James Chavin
Date: Tue, 20 Aug 1985 17:28
Date: Tue, 20 Aug 1985 17:28
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I have just starting playing Hack and I have several elementary questions.
1: Which type of charactor is the best to use?
2: What are gems for, and how does one use them?
3: How does one use wands?
4: Does a wizard have any magical abilities, and if so, how does one use them?
5: Sometimes my charctor seems to start in a closed system. In one or two
rooms from which there is no exit. What is the procedure when there appears
to be no further places to move to?
6: Is there a way by which one can know the properties of a ring or a potion
before using it? Do the colors of the potion mean anything?
Thanks in advance,
James Chavin
Laboratory for Laser Energetics
University of Rochester
250 East River Road
Rochester, New York 14623
{allegra,seismo} !rochester!ur-laser!james
Re: Neophyte hack player would like help
Author: Christer Johansson
Date: Fri, 23 Aug 1985 06:45
Date: Fri, 23 Aug 1985 06:45
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In article <299@ur-laser.uucp> of Tue, 20-Aug-85 23:28:59 GMT
james@ur-laser.uucp (James Chavin) writes:
>
>1: Which type of charactor is the best to use?
They've all got advantages and disadvantages, and it's hard too
determine a "best" one. Many players at our site prefer the wizard.
>2: What are gems for, and how does one use them?
You can sell them too the shopkeepers, by dropping them in a shop, and
you can throw them at unicorns, thereby increasing your luck. (Luck is
a property of your character, and affects a lot of things, among them
the chance of hiting monsters.)
>3: How does one use wands?
With the z command. Some wands are good for atacking monsters, and
require a direction, other work without a supplied direction.
>4: Does a wizard have any magical abilities, and if so, how does one use them?
No, he only starts out with some magical items.
>5: Sometimes my charcter seems to start in a closed system. In one or two
> rooms from which there is no exit. What is the procedure when there appears
> to be no further places to move to?
Search for secret doors with the s command. On low levels some ten s
are usually needed to detect a (secret) door.
>6: Is there a way by which one can know the properties of a ring or a potion
> before using it? Do the colors of the potion mean anything?
No too both questions, though,
all potions, scrolls, rings and wands of the same "class" have the same
color, name or material. You could call a "class" something with the c
command and all items of that "class" will show up called <something>
(e.g. a green potion called foobar). When you use some items (thoose
whose effect is obvious (e.g. potion)) hack will tell you there "real"
names, and the same thing will happen if you identify them with a
scroll of identification.
--
Snail Mail: Christer Johansson Net Mail: seismo!mcvax!enea!kuling!christer
Sernandersv. 9:134
S-752 63 Uppsala Phone: Int. +46 - 18 46 31 54
SWEDEN Nat. 018 - 46 31 54
Re: Neophyte hack player would like help
Author: Henry Chai
Date: Mon, 26 Aug 1985 15:10
Date: Mon, 26 Aug 1985 15:10
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In article <781@kuling.UUCP> christer@kuling.UUCP (Christer Johansson) writes:
>>4: Does a wizard have any magical abilities, and if so, how does one use them?
>
>No, he only starts out with some magical items.
>
Not quite true; a wizard can use a magic whistle and can teleport(^T)
much sooner than the other chars.
In the case of the magic whistle, its magical effect manifests itself
whenever a wizard uses it ("a strange whistling sound" and voila`!
Rover is there right beside you). For the other chars, they must wait
until their experience levels is >= 9 before the whistle, if it is a
magical one, will produce the "strange whistling sound".
For ^T, a wizard can teleport after experience level >= 6,(provided a
teleporting creature has been eaten, ie one of L,N,t) but the other
chars must wait until their exp.level >= 10 before ^T works for them.
>>2: What are gems for, and how does one use them?
>
>You can sell them too the shopkeepers, by dropping them in a shop, and
>you can throw them at unicorns, thereby increasing your luck.
>
I've got a question of my own: do unicorns never stay in your
"line of direct throw"? They seem to jump about everywhere except where
you can throw something directly at them.
--
Henry Chai
Faculty of Library and Information Science, U of Toronto
{watmath,ihnp4,allegra}!utzoo!utflis!chai
Special abilities of the wizard (* SPOILER *)
Author: Andrew Klossner
Date: Tue, 27 Aug 1985 16:14
Date: Tue, 27 Aug 1985 16:14
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>>4: Does a wizard have any magical abilities, and if so, how does one use them?
>
> No, he only starts out with some magical items.
This isn't strictly true. There are a few ways in which the wizard
character has an advantage over other types of character.
If you would rather preserve the mystery, don't read any further.
A magic whistle differs from an ordinary whistle in that its
application causes your dog(s) to teleport to your side. When a
non-wizard whose experience level is less than 9 encounters a magic
whistle, it looks and acts just like a normal whistle. Wizards of any
level can recognize and use magic whistles.
When a non-wizard "wastes" a spell (e.g., reads a scroll of destroy
armor while not wearing armor), then if she has fewer than 2000
experience points, the generic "You have a strange feeling" message is
displayed. With 2000 or more points, she sees a more specific message
(such as "Your skin itches" for destroy armor.) A wizard begins to see
these specific messages upon attaining only 1000 experience points.
A wizard can begin using ^T when she attains experience level 6. A
mundane begins using ^T at level 10. ^T also requires that you be
teleporting, i.e., have eaten an 'L', 'N', or 't' or be wearing a ring
of teleport, and it uses 100 units of food.
All this is true of hack version 1.0.3.
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
Sources
Author: N.R.HASLOCK
Date: Wed, 28 Aug 1985 19:58
Date: Wed, 28 Aug 1985 19:58
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Will some kind, generous keeper of the sources please transmit to
me the sources of 1.0.2 or 1.0.3 preferably adjusted to run
happily under V.2
I even have a directory ready and waiting for them i.e. lznv!/nv1/nrh/rsrc
The sad fact of life is that our feed did not exist until after the
posting of the 1.0.2 files.
--
--
{ihnp4|vax135|allegra}!lznv!nrh
Nigel The Mad Englishman or
The Madly Maundering Mumbler in the Wildernesses
Everything you have read here is a figment of your imagination.
Noone else in the universe currently subscribes to these opinions.
"Its the rope, you know. You can't get it, you know."
Unicorns, discoveries of wands and potions(SPOILER)
Author: Dave Fox
Date: Fri, 30 Aug 1985 02:42
Date: Fri, 30 Aug 1985 02:42
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In article <249@utflis.UUCP> chai@utflis.UUCP (Henry Chai) writes: >I've got a question of my own: do unicorns never stay in your >"line of direct throw"? They seem to jump about everywhere except where >you can throw something directly at them. In the one game I encountered unicorns, I was successful in one or two throws, then the unicorn teleported. Does the thrown gem have to have been discovered in order to gain luck? Whatever luck I gained didn't help me against &s (demons). I didn't have wand of cancellation, and even though I had good strength, weapons, and armor on level 23, they eventually pummeled me. Any strategies on fighting these? I've come to the conclusion that the best monster to test wands on is a floating eye. About the worst thing to do to a monster is turn him invisible. But this led to finally finding a positive use for this wand - if you can't see the eye, you can't be frozen by its gaze. Stomp. Love the new #dip command for avoiding poison potions. And it's a double bonus because whatever weapon you dip gets enchanted +1. Dave Fox ..!ptsfa!df "I had to get up anyways"
Re: Sources
Author: N.R.HASLOCK
Date: Fri, 30 Aug 1985 17:35
Date: Fri, 30 Aug 1985 17:35
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> Will some kind, generous keeper of the sources please transmit to
> me the sources of 1.0.2 or 1.0.3 preferably adjusted to run
> happily under V.2
>
A generous person has passed them to me now so thank you everyone else
for ignoring my previous message.
--
--
{ihnp4|vax135|allegra}!lznv!nrh
Nigel The Mad Englishman or
The Madly Maundering Mumbler in the Wildernesses
Everything you have read here is a figment of your imagination.
Noone else in the universe currently subscribes to these opinions.
"Its the rope, you know. You can't get it, you know."
Re: Unicorns, discoveries of wands and potions(SPOILER)
Author: beyer
Date: Fri, 06 Sep 1985 01:24
Date: Fri, 06 Sep 1985 01:24
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In article <839@ptsfa.UUCP> df@ptsfa.UUCP (Dave Fox) writes:
>In the one game I encountered unicorns, I was successful
>in one or two throws, then the unicorn teleported.
>Does the thrown gem have to have been discovered in order to gain luck?
In the last game I played, I was on level 28 (my third maze), and I was
throwing gems at unicorns with no problems. Everytime one would end up next
to me, I'd throw it any gem that wasn't identified. The message "...accepts
grateful gift..." would print. At another stage in the game, I threw a
onyx gem and the same message appeared. So I guess the my luck went up!
Now I've got some questions.
***** SPOILER ****
1. What's the method of going down through the mazes?
I had my potion of confusion, ring of Teleport control,
ring of teleport, and I had even eaten t's, L's etc..
Nothing would work, is there some order to it?
2. The floor in the maze is too tough to dig down in, so with
my pick-axe I dug into the wall until I was I couldn't go
any further (Got message Clank?). I tried to dig down, but
had no luck. When I was in this situation, a dragon got next
to me and blew his fire. I got a bunch of errors, saying I's
better quit and that they game was broken! I think this was
caused by being off of the maze and having the monster after
me. Has anyone else run into this same thing?
I ended up going up the stairs to a level with rooms, and digging a hole.
Then I kept going back up to this level and going through this hole, which
was now a trap door. This was the only was I could get past maze level 26.
Any help with the above questions would be most appreciated!
{uw-beaver,decvax!microsof,ucbvax!lbl-csam,allegra,ssc-vax}!fluke!beyer
Jeff Beyer; John Fluke Mfg. Co MS 223B;
PO Box C9090 Everett WA 98206
(206) 356-5986
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