🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: net.games.rogu
Article #55

unfair traps - (nf)

#55
From: utzoodecvaxdecwrlsunmegatestfort...
Date: Tue, 05 Apr 1983 16:15
18 lines
1072 bytes
#N:sri-unix:5000014:000:648
sri-unix!mclure    Apr  5 16:14:00 1983

In Rogue 5.2,

There's something grossly unfair about sleeping traps that fire after
you've already stepped over them several times.  Two of us here this
weekend had a total of three games in which we had the amulet or were
on level 25 or 26.  In all cases, we were wasted by purple worms
because we backed up over sleeping gas traps that had previously been
traversed but had not fired.  Of course the purple worm then pummels
you into oblivion.

It seems to me that sleeping gas traps and traps in general should
fire immediately. This eliminates another element of luck in near
win situations where the player *deserves* a better shot.

	Stuart
Technical Details
Message-ID: <bnews.sri-unix.5473>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: utzoo!decvax!decwrl!sun!megatest!fortune!hpda!hplabs!sri-unix!mclure
Newsgroups: net.games.rogu
Title: unfair traps - (nf)
Article-I.D.: sri-unix.5473
Posted: Tue Apr  5 16:15:56 1983
Received: Thu Apr  7 01:35:25 1983
Subject: unfair traps - (nf)
Date: Tue, 05 Apr 1983 16:15:56 +0000
Message-ID: <bnews.sri-unix.5473>