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1 total messages Started by utzoodecvaxucbvaxucbcadingres Wed, 06 Apr 1983 21:35
Re: A retraction - (nf)
#58
Author: utzoodecvaxucbvaxucbcadingres
Date: Wed, 06 Apr 1983 21:35
20 lines
1339 bytes
#R:hpda:-38500:ucbcad:7700005:000:1632
ucbcad!ingres    Apr  6 18:00:00 1983

I hate to jump to this bait, but I think that some history is in
order.

	rogue was originally designed and written at U.C. Santa Cruz by
	Mike Toy and Glenn Wichman.  Mike later transfered to U.C.
	Berkeley, bringing it along with him.  At that point a few
	other people became involved, most notably Kipp Hickman,
	Charles Koester, Joe Kalash and me.  When it came, the user
	interface bordered on atrocious, and that was where I (having
	written curses) put most of my work.  As time passed, I began
	to work on more things.  Of rogue 5.2, I am responsible for all
	or part of rings, wands, user interface, blindness, teleport
	traps, how dark rooms act, room connection patterns, monster
	movement, inventories, monster detection, genocide, treasure
	rooms, and more things than I care to mention.  In Fall of
	1981, Mike got an offer to work as a consultant in Italy for
	the company I had been working for that summer.  He took off,
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