Thread View: net.games.rogu
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Started by utzoodecvaxucbvaxucbcadingres
Wed, 06 Apr 1983 21:35
Re: A retraction - (nf)
Author: utzoodecvaxucbvaxucbcadingres
Date: Wed, 06 Apr 1983 21:35
Date: Wed, 06 Apr 1983 21:35
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1339 bytes
#R:hpda:-38500:ucbcad:7700005:000:1632 ucbcad!ingres Apr 6 18:00:00 1983 I hate to jump to this bait, but I think that some history is in order. rogue was originally designed and written at U.C. Santa Cruz by Mike Toy and Glenn Wichman. Mike later transfered to U.C. Berkeley, bringing it along with him. At that point a few other people became involved, most notably Kipp Hickman, Charles Koester, Joe Kalash and me. When it came, the user interface bordered on atrocious, and that was where I (having written curses) put most of my work. As time passed, I began to work on more things. Of rogue 5.2, I am responsible for all or part of rings, wands, user interface, blindness, teleport traps, how dark rooms act, room connection patterns, monster movement, inventories, monster detection, genocide, treasure rooms, and more things than I care to mention. In Fall of 1981, Mike got an offer to work as a consultant in Italy for the company I had been working for that summer. He took off,
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