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Article #379Thayer's Quest (longish)
From: Gail B. Hanrahan
Date: Mon, 18 Mar 1985 22:45
Date: Mon, 18 Mar 1985 22:45
137 lines
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8167 bytes
This is posted for a friend. Please reply BY MAIL ONLY to
{ihnp4,decvax,ucbvax}!sdcsvax!bang!crash!victoro or to
bang!crash!victoro@NOSC.
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Some Hints to Thayer's Quest
Weigard Hints
Take the staff from the Driads. Use the Cold Fire on the
marsh wastes to destroy the snow creatures. Use the Spell of
Release on the Crystal. Pocket another Cold Fire for future use.
Use the Spell of Seeing on the clearing to see the Fairies, then
give them the Staff. The Fairies will then show you the Crystal
Castle. Use the Crystal to kill the Familiars (Cat Creatures).
When you enter the Crystal Castle, choose the Closed door, then
choose the Wooden Door, to get the Black Mace.
The objects you should have before leaving Weigard are:
The Black Mace
The Cold Fire
The Crystal of Lothar
The Spell of Understanding
Illes Hints
When you enter Illes for the first time, the only safe way
to go is to go to the Oasis (The Amazon's Camp). Do not take the
Long Bow from them, if you do, the Amazon's will stone you. When
you reach where the Fire, Rock, and Water creatures attack you,
first use the Cold Fire. You will be come injured which is
nessarry. After you have killed the creatures, choose the Hills,
that will bring you to the temple of Cibar. Priests will be
walking to you. They will be holding the Talisman Sceptre. To
take it, press the Sceptre key on the keyboard. After you have
taken the Sceptre, there will only be two ways out. Choose the
Catacombs. Then to get out of the Catacombs and onto land,
choose the Tunnel. That will bring you near the Building on the
Cliff. The correct procedure on how to get the Chalice back to
the Clowd Keep will be discussed later. Use the Talisman Sceptre
on the Dunespeople to have them let you pass. After the end of
the screen, choose Follow Dunespeople. The screen will then
shift to a person holding the Onyx Seal, press the button on the
keyboard with that item to take it. Thayer will then say, "I am
overwelmed with your gift." The person will then say, "Please
stay for our feast, ruler of Illes."
If you accidentally meet up with the Fire, Rock, and Water
creatures again, use the crystal of Lothar. That will
permanently kill them.
ISCAR HINTS
When you first enter Iscar, you will see something sparkle
in a box. Those are the Pentacle Coins. Do not take them until
you have the Orb of Quoid. If you are trying to get the Golden
Chalice, here's how to get it:
When you enter Iscar, choose the Coast. You will end up at
Eadwine's Hut. Choose the Black Keep. You will end up near the
enterence to the Black Keep, now choose Coast again. Now you will
end up at the Sea Pavillion and some people will come toward,
with the Chalice. To take the Chalice, press the button on the
keyboard that shows the picture of the Chalice on it. Now choose
Down The Coast.. You will now be transported to a screen that
shows a fork in a road with a sign. Theyer will then say, "What
does this sign say...To Illes." Choose Illes and you will
transported to the screen that shows the Building on the Cliff.
Go to the Building on the Cliff and return the Chalice to the
person in the Clowd keep. He will then give you the hunting
horn, and give you two places to go, Wiigard and Iscar
Do not go into the enterence of the Black Keep unless you
have the Hunting Horn. If you have the Hunting Horn, enter it.
Two green lizard monstors will come toward you. Press the button
that shows the Hunting Horn on it and they will go away. Enter
the Keep interence and it will show some information about the
Crystal of Lothar. Choose the Front Room and it will show the
Blood Room. To take it, press the button that shows the Blood
Sword on it. Then exit the keep. You will then be shown where
the two lizard monstors are again. Press the button of the
Hunting Horn and they will go away. Now enter the Front
Enterence and you will be inside. When the screen finishes
choose the Magic Door. You will the be transported to Torlac's
Palace. Do not enter the palace, unless you have the Pentacle
Coins.
When you enter Iscar, the screen will show Coast and Other
Ruins. If you choose Other Ruins, after the screen finishes, it
will show three directions,
RUINS- Goes back to the Enterence of Iscar
FOREST- Goes back to the Hedgemaze
MOUNTAINS- Goes to the Bridge to Far Reaches
If you have the Long Bow, go to the Hedgemaze. When you
enter the Hedgemaze, use the Long Bow to make a Golden Path that
you can follow to the Orb of Quoid. When you see the Orb, press
the button that has the picture of the Orb. Wse the Orb when you
are at the enterence to Iscar, to take the Pentacle Coins. To
take the Pentacle Coins, use the Orb of Quoid.
When you have the Pentacle Coins, go to Torlac's Palace,
enter the Palace, and when the person at the Throne tells his
guards to take you to the Dungeon, press the Pentacle Coins
button. The personon the throne will then show you a Secret
Passage. Take the Passage and you will be at the Elder King's
Last Battlefield with the Silver Wheat. Use the Blood Sword to
harvest the Wheat.
Then go to the Bridge to Far Reaches, and give the Silver
Wheat to the person guarding it. He will then let you pass.
If you select the Far Reaches, you must have the Onyx Seal.
It will show you the Dunespeople again. After the screen is over,
select the Rocky Path. The screen will then shift to the EVIL-
NASTY PERSON and you must use the Black Mace. If you use the
Black Mace, it will show you deflecting his fireball that is
comming toward you and hit the other guy. He will then turn into
a green ugly monstor and dissappear. Then it will show a message
congradulating you on completing the first three kingdoms and
will start you back at the start of the game.
_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
The information presented herein, do not represent the
interests of my employers or the sysop of this sytem. Nor
are they the singular work of the submitter. But they are
the hand crafted efforts of Mike Durler.
[...Don't worry Kimmy, I'll save you!...]
ARPA:bang!crash!victoro@NOSC
UUCP:ihnp4!crash!victoro or sdcsvax!bang!crash!victoro
Submission by: Victor O'Rear
USnail: STAR-San Diego Science Fiction Society
Post Awful Box 15373, Sandy Eggo, Calif.
92115-5373
Technical Details
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site ra.UUCP Path: arc1-ca.pugleaf.net!utzoo!decvax!ittvax!dcdwest!sdcsvax!sdcc3!sdcc6!calmasd!ra!gail From: gail@ra.UUCP (Gail B. Hanrahan) Newsgroups: net.games.video Subject: Thayer's Quest (longish) Message-ID: <303@ra.UUCP> Date: Mon, 18-Mar-85 17:45:16 EST Article-I.D.: ra.303 Posted: Mon Mar 18 17:45:16 1985 Date-Received: Wed, 20-Mar-85 01:56:19 EST Reply-To: sdcsvax!bang!crash!victoro Distribution: na Organization: Calma Company, San Diego, CA Lines: 143