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Article #391Marble Madness (more hints)
From: stephen lau
Date: Mon, 13 May 1985 04:43
Date: Mon, 13 May 1985 04:43
32 lines
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1947 bytes
Here are a couple of more hints for Marble Madness:
In the aerial race, that hammers near the end of
the race can be avoided by rolling the marble along
the far squares. The hammers don't seem to extend
their reach past their row of squares.
In the ultimate race, if your marble appears on the
right side of the track, you are in luck. After
you past the marble crunchers and go down the ramp,
roll your marble to the right and let it bounce
off the right side of the screen and die. You
will reappear past the green slime next to the
ice. You will lose a 1000 points for a death, but
it might save you from dying 3 or 4 times going
up against the slime.
The people at the arcade which I go to usually end up
with these times at the end of the races. This is about
the fastest we seem to be able to get using one player.
Practice Race : 54 secs.
Beginner Race : 40 secs.
Intermediate Race : 50 secs.
Aerial Race : 40 - 45 secs.
Silly Race : 50 secs.
Ultimate Race : 20 - 30 secs.
Two people that I know form a team whenever they play
Marble Madness and are able to get scores of over 200,000.
One player follows the other and they work as a team.
That way, one player gets all the extra bonuses for
winning the race.
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site sdcc7.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!bellcore!decvax!ittvax!dcdwest!sdcsvax!sdcc3!sdcc7!li63sfm From: li63sfm@sdcc7.UUCP (stephen lau) Newsgroups: net.games.video Subject: Marble Madness (more hints) Message-ID: <1456@sdcc7.UUCP> Date: Mon, 13-May-85 00:43:35 EDT Article-I.D.: sdcc7.1456 Posted: Mon May 13 00:43:35 1985 Date-Received: Thu, 16-May-85 05:42:02 EDT Organization: U.C. San Diego, Academic Computer Center Lines: 32