Thread View: net.games.video
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Started by place
Fri, 11 Oct 1985 16:28
Q-Bert highscore
Author: place
Date: Fri, 11 Oct 1985 16:28
Date: Fri, 11 Oct 1985 16:28
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Has anyone ever topped my high Q-Bert score of 1,144,000?
Re: Q-Bert highscore
Author: nomura
Date: Mon, 14 Oct 1985 20:08
Date: Mon, 14 Oct 1985 20:08
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I know someone who died 3 times on the way to 1M. Though not a pattern game, the technique is not terribly hard to master. Now Robotron 2084, that is a cool game...
Re: Q-Bert highscore
Author: Sean Casey
Date: Wed, 16 Oct 1985 00:35
Date: Wed, 16 Oct 1985 00:35
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In article <26300003@uiucdcs> place@uiucdcs.CS.UIUC.EDU writes:
>
>Has anyone ever topped my high Q-Bert score of 1,144,000?
An ex-girlfriend of my best friend got over 7 million.
--
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Re: Q-Bert highscore
Author: Oleg Kiselev x268
Date: Tue, 22 Oct 1985 00:10
Date: Tue, 22 Oct 1985 00:10
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A friend of mine can play Q-bert until the arcade shuts down. I am not making
this up! He can go on for 4 hours on one quarter, and sometimes does! I don't
even want to think what his high score is, but he told me that past some level,
the game's difficulty level does not rise anymore. So, if you make past that
without any problems you are guarranteed to go on till your arms fall off.
This friend of mine now works on playing two Q-bert machines at the same time...
--
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Re: Q-Bert highscore
Author: David T. Hsu
Date: Thu, 24 Oct 1985 21:34
Date: Thu, 24 Oct 1985 21:34
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In article <43@birtch.UUCP> oleg@birtch.UUCP (Oleg Kiselev x268) writes:
>A friend of mine can play Q-bert until the arcade shuts down. I am not making
>this up! He can go on for 4 hours on one quarter, and sometimes does! I don't
>even want to think what his high score is, but he told me that past some level,
>the game's difficulty level does not rise anymore. So, if you make past that
>without any problems you are guarranteed to go on till your arms fall off.
>
Very true. Once you pass a couple hundred thousand, nothing new happens.
In fact, you acquire the ability to predict what and when the machine
will throw at you next. About 6 of us in the lunchtime crowd perfected
this some years ago; one stayed around enough to turn the machine over
(he claims) and after that, we simply counted Qberts left to kamikaze after
some time-period (usually one hour).
Of course, we used to attack each new arcade game in turn, and usually
managed to produce one or two experts at each. One Stargate/Defender wacko,
two Food Fight zombies, and a nest of Galaga players. BEFORE we learned how
to cause the aliens in Galaga to stop shooting at you until wave 256.
Many scores verifiable by close examination of back wall of UMd Macke room.
>This friend of mine now works on playing two Q-bert machines at the same time...
This sounds novel...(and confusing. How far apart are the machines?)
-dave
p.s. Has anyone looked inside a Q'bert machine to see if there REALLY IS a
hammer in the bottom or not???
--
-------------------------------------------------------------------------------
David Hsu Across the net...
USnail: Communications & Signal Processing Laboratory hsu @ eneevax.umd.edu
Dept of Electr Engr, Univ Md hsu @ mit-prep.arpa
College Park, MD 20742 hsu @ umd2.arpa
UUCP: {seismo,allegra}!umcp-cs!eneevax!hsu BITnet: CF522 @ UMDD
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Re: Getting Galaga aliens to stop shooting at you
Author: Evan Marcus
Date: Mon, 28 Oct 1985 13:36
Date: Mon, 28 Oct 1985 13:36
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OK, how do you get the Galaga aliens to stop shooting at you until wave 256?
--Evan Marcus
--
{ucbvax|decvax}!vax135!petsd!petfe!evan
...!pedsgd!pedsga!evan
Who messed with my anti-paranoia shot?
Re: Getting Galaga aliens to stop shooting at you **SPOILER**
Author: Mikel Manitius
Date: Thu, 31 Oct 1985 23:07
Date: Thu, 31 Oct 1985 23:07
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> OK, how do you get the Galaga aliens to stop shooting at you until wave 256?
>
> --Evan Marcus
Gosh, here we go:
On the first or second screenfull of aliens, kill all of them, except the
two blue ones in the first collumn, at the bottom of the screen, it is
like this, if I can remember:
.
.
Y X X X X X...
Y X X X X X...
B X X X X X...
B X X X X X...
The 'Y' are the yellow ones (or whatever colour they are) and the 'B' are the
blue ones. The trick is to have just the two blue ones circulate, and watch
their firing patterns. What you are looking for is a cycle when neither of
the two aliens fire any missles. On the third such cycle, you must shoot both
of them before they escape through the bottom of the screen. It may take as
long as ten minutes of avoiding missles before you get the third cycle. From
now on, they shouldn't fire at you. And it's a deadly sin to get killed! :-)
The challenging stages repeat after 7 (i beleive that's right, could be 8),
and when you make it to the 255th level, you should have in excess of 4*10^5
points. Beware that if you do this on a two player game, it is very
unpredictable, the second player will be fired at, and sometimes the first
start being fired upon again.
One more thing, the two times I stuck around long enough to get to level 255
(about three hours, that's $0.25 worth all right!), when I cleard it, the
game and hung itself. It had to be reset to be playable again, and you don't
get on the score charts.
--
Mikel Manitius @ AT&T-IS Altamonte Springs, FL
...{ihnp4|akguc|attmail|indra!koura}!codas!mikel
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