Thread View: net.games
1 messages
1 total messages
Started by toma
Thu, 27 Mar 1986 15:40
Wishbringer Help Wanted (*Spoiler?*)
Author: toma
Date: Thu, 27 Mar 1986 15:40
Date: Thu, 27 Mar 1986 15:40
27 lines
1833 bytes
1833 bytes
I have been playing this game with my 9 year old daughter (it claims to be an introductory level game) and we are stuck. After crossing the bridge into Witchville (?, I don't have the game in front of me) we have the following items: chocolate, gold coin, umbrella, horse shoe, stone, violet note, conch shell. Earlier in the game we saved the sea horse (good?) and broke the rotten stem (good?). We have gotten the glasses (spending the coin in the process -- the previously posted bug about getting it back doesn't seem to work in our version), got the candle, seemingly solved the problem of the hungry mailbox, and have been avoiding the boots (although we know how to get out of the jail). We seem to need help with the following; if anyone knows the answers please send hints (not solutions) to me at [most major sites]!tektronix!tekchips!toma. 1. How do we get the copper slug (which I assume will work the video game). 2. How do we get the Grues' Milk? 3. What do we do about the platypus? 4. Anything else we need to do before trying to get to the witch's castle? Many thanks to those who reply. Tom Almy [ucbvax|decvax|...]!tektronix!tekchips!toma
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads