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Article #1410

raytracing and stuff

#1410
From: john
Date: Wed, 27 Aug 1986 20:38
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I'm sorry that I didn't reply to everybody's mail complaining about
my truncated posting, it has just been reposted as three separate
articles to net.sources. everything should be intact (including susie).
(I don't know why there is such a demand, but there is.)

Anyway, i didn't have a chance to go to siggraph, being just a hobbyist,
but I get to go next year (see ya in anaheim.)
I have had a chance to see some of the old siggraph stuff, and in the
coming week or so will have a chance to see some of the newer stuff at
a computer animation festival. I did manage to get my greedy little paws
on some of the course notes from the ray tracing lectures. from what
few conventions there are, it doesn't seem that my program follows many
of them. (this was the first reading I had done at all on any of this,
and I'm realizing just how good some of this stuff really is.)
Anyway- now that graphics has become an art form, should we be trying to
make it real art, or should we be content with stuff that looks pretty.
(i know, I'm one to talk. after all, what can you do with just balls?)

f
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From: fritzz@net1.UCSD.EDU (john)
Newsgroups: net.graphics
Subject: raytracing and stuff
Message-ID: <250@net1.UCSD.EDU>
Date: Wed, 27-Aug-86 16:38:46 EDT
Article-I.D.: net1.250
Posted: Wed Aug 27 16:38:46 1986
Date-Received: Fri, 29-Aug-86 01:11:48 EDT
Reply-To: fritzz@net1.UUCP (john)
Organization: abercrombie bmf graphics
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