Article View: net.graphics
Article #1510CSG to Brep algorithym???
From: jeff kesselman
Date: Thu, 16 Oct 1986 22:57
Date: Thu, 16 Oct 1986 22:57
14 lines
1059 bytes
1059 bytes
(One for the line eater) Does anybody know where I can find an algorithym for translating CSG to Brep descriptions of 3d objects? I'm writing a CSG based animation system, but I would like to provide real time wire-frame feed back for object construction and motion scripting. If anybody thinks I'm way off base on my solution to the problem, I'd like to hear that as well. (This is a micro-computer based system, designed for minimal expense, so high processor cost or specialized hardware solutions are out.) Thanx, Jeff K.
Technical Details
Message-ID:
<361@uwmacc.UUCP>Path:
arc1-ca.pugleaf.net!utzoo!mnetor!seismo!uwvax!uwmacc!netShow Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!uwvax!uwmacc!net From: net@uwmacc.UUCP (jeff kesselman) Newsgroups: net.graphics Subject: CSG to Brep algorithym??? Message-ID: <361@uwmacc.UUCP> Date: Thu, 16-Oct-86 18:57:25 EDT Article-I.D.: uwmacc.361 Posted: Thu Oct 16 18:57:25 1986 Date-Received: Thu, 16-Oct-86 23:29:54 EDT Reply-To: net@uwmacc.UUCP (jeff kesselman) Organization: UWisconsin-Madison Academic Comp Center Lines: 14 Keywords: CSG, Brep, Animation