🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: net.graphics
Article #1510

CSG to Brep algorithym???

#1510
From: jeff kesselman
Date: Thu, 16 Oct 1986 22:57
14 lines
1059 bytes
(One for the line eater)

Does anybody know where I can find an algorithym for translating CSG to
Brep descriptions of 3d objects? I'm writing a CSG based animation system,
but I would like to provide real time wire-frame feed back for object 
construction and motion scripting.

If anybody thinks I'm way off base on my solution to the problem, I'd
like to hear that as well. (This is a micro-computer based system, designed
for minimal expense, so high processor cost or specialized hardware solutions
are out.)

Thanx,
Jeff K.
Technical Details
Message-ID: <361@uwmacc.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!uwvax!uwmacc!net

Show Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!uwvax!uwmacc!net
From: net@uwmacc.UUCP (jeff kesselman)
Newsgroups: net.graphics
Subject: CSG to Brep algorithym???
Message-ID: <361@uwmacc.UUCP>
Date: Thu, 16-Oct-86 18:57:25 EDT
Article-I.D.: uwmacc.361
Posted: Thu Oct 16 18:57:25 1986
Date-Received: Thu, 16-Oct-86 23:29:54 EDT
Reply-To: net@uwmacc.UUCP (jeff kesselman)
Organization: UWisconsin-Madison Academic Comp Center
Lines: 14
Keywords: CSG, Brep, Animation