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Started by Gary Bishop
Thu, 28 Aug 1986 17:55
Corrections to "Fast Phong Shading"
Author: Gary Bishop
Date: Thu, 28 Aug 1986 17:55
Date: Thu, 28 Aug 1986 17:55
49 lines
2288 bytes
2288 bytes
Much to my dismay and horror, I have discovered that the forces of evil
succeeded in introducing several errors in our paper "Fast Phong Shading"
in the SIGGRAPH'86 proceedings. I am posting the corrections to the net
in hopes that they will get to most people who are interested in the
method before too many tears are shed.
Page 104, first column, first equation.
Remove the |L| term from the denominator of the second term. The
equation should look like:
L Ax + By + C
I (x,y) = --- . -------------
diffuse |L| |Ax + By + C|
Page 104, first column, second equation
Strike the L. from before the Ax, By and C terms in the denominator.
The equation should look like:
L.Ax + L.By + L.C
I (x,y) = -------------------
diffuse |L| |Ax + By + C|
Page 104, second column, second equation
2
The first term in the numerator of the equation for T should be 3cg
2 5
not 3ig . The equation should look like:
2
3cg - 4cdi - 4agi
T = --------------------
2
8i sqrt(i)
Page 105, first column, second equation
The E in this equation is NOT the eye vector. The (Dx + Ey + F) term
is meant to interpolate H(x,y). The D, E, and F in this equation are
chosen, just as the A,B, and C for N, to interpolate the H vector over
the polygon.
I am truly sorry for any grief that my errors may have caused anyone trying
to understand the method. The errors are purely my own, I bear all the
responsibility.
Gary Bishop
AT&T Bell Labs
Holmdel, NJ 07733
(201) 949-3557
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