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3 total messages Started by Dana Batali Mon, 22 Sep 1986 01:51
bsp algorithm
#1466
Author: Dana Batali
Date: Mon, 22 Sep 1986 01:51
5 lines
876 bytes
Can anyone give me some references on the BSP (binary space partition)
algorithm for sorting 3d polygons ... has anyone implemented this
algorithm .... from what little I've heard it seems like it would
be useful in an interactive 3d graphics environment for speeding
redraw.
Re: bsp algorithm
#1475
Author: falk
Date: Sat, 27 Sep 1986 23:02
11 lines
846 bytes
> Can anyone give me some references on the BSP (binary space partition)
> algorithm for sorting 3d polygons 

THE definitive reference is "Near Real-Time Shaded Display of Rigid
Objects" by Henry Fuchs, Gergory D. Abram & Eric D. Grant.  It's in
the '83 Siggraphs proceedings.

-- 
		-ed falk, sun microsystems
			falk@sun.com
			sun!falk
Re: bsp algorithm
#1492
Author: FIUME Eugene
Date: Tue, 07 Oct 1986 20:47
16 lines
1109 bytes
In article <7708@sun.uucp> falk@sun.UUCP writes:
>THE definitive reference is "Near Real-Time Shaded Display of Rigid
>Objects" by Henry Fuchs, Gergory D. Abram & Eric D. Grant.  It's in
>the '83 Siggraphs proceedings.

Well, in fairness, Bruce Naylor should be referred to when discussing
BSP algorithms.  See the SIGGRAPH 1980 paper by Fuchs, Kedem and Naylor,
or Naylor's Ph.D. Thesis at U. of Texas at Dallas.
---
Eugene Fiume
Centre Universitaire d'Informatique
mcvax!cernvax!cui!elf
-- 
Eugene Fiume
Centre Universitaire d'Informatique
mcvax!cernvax!cui!elf (UUCP)
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