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1 total messages Started by Damon "nomad" Poole Fri, 01 Aug 1986 18:01
comp. / ed. comm. btree
#490
Author: Damon "nomad" Poole
Date: Fri, 01 Aug 1986 18:01
20 lines
1430 bytes
   A while back, some one wanted to know about editor/compiler communication
in re the Logitech system.
   The compiler generates a .LST file and the editor reads from this file.
It is an ascii file, and is an uncut version of the error windows that appear
when you press ALT-F5.
   I imagine the compiler checks to see if the .LST file exists to determine
whether or not errors exist.
   The editor deletes all accessed .LST files on exit.

   Someone else asked about a btree.  I believe Wirth's Algorithms and D.
Structures book has an implementation in m2, but if not, his earlier book
has a pascal version.
   The btree is an in-memory system, and not file based, but it is easy to
add the file accessing and reclaimation routines.
   I just recently implemented a disk-based btree , and would be glad to
share some insights, but the source is proprietary for the moment.
   Implementation system: Logitech.

Damon "nomad" Poole
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