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Article #1158

Re: Adding hit points on new levels.

#1158
From: Carl Greenberg
Date: Thu, 10 Oct 1985 23:08
14 lines
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In article <> cipher@mmm.UUCP (Andre Guirard) writes:
>Please advise: when attaining a new level, how is the number of hit
>points added determined?  Is it totally random, or does it depend on
>other factors (such as how much magic apparatus you're carrying or how
>many points you are over the required amount to reach that level)?

Well, in AD&D, you get a die rolled according to class.  Fighters are a
10-sider, so they get from 1 to 10 new HP, magic users 4-siders, thieves
6-siders, clerics get d8's, and monks get d4's.  This is modified by the
constitution of the character, adding new hit points per level- up to 4
per level if you're a fighter with an 18 constitution (sorry, only strength
gets to be exceptional and I don't know if there are any other stats in the
various rogue games- 3.6.1 doesn't have others...).
						Carl Greenberg
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Message-ID: <351@proper.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ihnp4!qantel!proper!carl
References: <711@voder.UUCP> <130@spp3.UUCP> <>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.1 6/24/83; site proper.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ihnp4!qantel!proper!carl
From: carl@proper.UUCP (Carl Greenberg)
Newsgroups: net.micro.atari,net.games.rogue,net.games.emp
Subject: Re: Adding hit points on new levels.
Message-ID: <351@proper.UUCP>
Date: Thu, 10-Oct-85 19:08:45 EDT
Article-I.D.: proper.351
Posted: Thu Oct 10 19:08:45 1985
Date-Received: Sat, 12-Oct-85 19:39:41 EDT
References: <711@voder.UUCP> <130@spp3.UUCP> <>
Reply-To: carl@proper.UUCP (Carl Greenberg)
Organization: Lunatic Laboratories Unltd.
Lines: 14