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Article #640

Re: Rogue and Empire for Atari

#640
From: Ken Arnold%CGL
Date: Wed, 27 Mar 1985 02:07
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In article <212@ihu1n.UUCP> freak@ihu1n.UUCP (c e malloy) writes:
>1) Will the Epyx versions be *just* like the main-frame versions?
>	I think not.  There is not enough memory on the Atari computers
>	to run a program as complex as Rogue or Empire.  The code for Rogue
>	is over 250K.  There are over 80 monsters in the version that I
>	play.  Add to that: various weapons, armor, potions, scrolls, wands
>	staffs, rings, etc.  And don't forget about the randomly generated
>	rooms, halls, traps, and other things.  It just won't fit in 48K,
>	64K or even in the 160K (you can get that high if you have a 128K
>	RamPower).

The Epyx versions will be virtually identical to 5.3 rogue, distributed
with 4.2bsd.
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Message-ID: <478@ucsfcgl.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!ucbvax!ucsfcgl!arnold
References: <711@voder.UUCP> <212@ihu1n.UUCP> <1162@reed.UUCP>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/18/84; site ucsfcgl.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!bonnie!akgua!sdcsvax!dcdwest!ittvax!decvax!ucbvax!ucsfcgl!arnold
From: arnold@ucsfcgl.UUCP (Ken Arnold%CGL)
Newsgroups: net.micro.atari,net.games.rogue,net.games.emp
Subject: Re: Rogue and Empire for Atari
Message-ID: <478@ucsfcgl.UUCP>
Date: Tue, 26-Mar-85 21:07:43 EST
Article-I.D.: ucsfcgl.478
Posted: Tue Mar 26 21:07:43 1985
Date-Received: Sun, 31-Mar-85 03:01:20 EST
References: <711@voder.UUCP> <212@ihu1n.UUCP> <1162@reed.UUCP>
Reply-To: arnold@ucsfcgl.UUCP (PUT YOUR NAME HERE)
Organization: UCSF Computer Graphics Lab
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