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Article #33

(yet more) ST Public Domain Software Library, Disks 5 & 6

#33
From: Keith Hall
Date: Fri, 28 Feb 1986 03:44
150 lines
6013 bytes
------------------------------------------------------------------------
ST Public Domain Software Library
------------------------------------------------------------------------
****** DISK #5 -- Applications ******

READ_ME         The contents of this disk (what you are reading).

ADDRESS.DOC       Explanation of following program.

ADDRESS.PRG       Address and mailing list program that can additionally
                  dial telephone numbers thru a smart modem.

AS68.DOC          Instructions for assembler below.

AS68.TTP          Public domain 68000 assembler!

DOODLE.DOC        Instructions for following program.

DOODLE.PRG        Simple color drawing tablet.

DOODLE.RSC        Resource file for above.

JOUST.PRG         Like the arcade game except no score and no sound
                  effects.  One- or two-player (requires joysticks).

LIFE1.DOC         Instructions for program below.

LIFE1.PRG         Monochrome version of simulation of Life.  Cursor
                  arrows set initial arrangement of live cells.
                  160 x 100 playing grid.

LIFE2.DOC         Instructions for below.

LIFE2.PRG         Color version of Life.  Mouse sets initial config-
                  uration.  Cells start white, then cycle thru colors.

NEO.DOC           User manual for NEO.PRG.

NEO.PRG           Atari's free color drawing program.

PIANO.PRG         Simulation of tones from piano keyboard drawn on the
                  screen.  The first two rows of the CPU keyboard are
                  assigned notes over a two-octave range, and activate
                  the sound chip when depressed.

SOUND.DOC         Instructions for the following program.

SOUND.PRG         A program which allows the user to exercise the variety
                  of sounds from the sound chip.  Nice user interface.

SOUND2.C          Another demonstration of the sound chip.

SOUND2.PRG        Compiled version of above.

STWRITER.DOC      Intro to STWriter.

STWRITER.PRG      Atari's word-processing program.

TARGET.PRG      Game in which players take turns in controlling angle
                of turret and speed of projectile in attempts to strike
                the other's headquarters.
------------------------------------------------------------------------
****** DISK #6 -- Tutorials ******

READ_ME         Contents of this disk (what you are reading).

TUTORIAL.GEM    (folder)  Tim Oren's *excellent* guide to programming in
                the GEM environment.  Thus far there are nine chapters,
                each of which covers one or more areas.  Accompanying most
                chapters is a file of untilities to aid in the use and
                understanding of that chapter's topics.  I use these
                tutorials as on-line references to system-level functions.

  GEMCL1.DOC      Introduction to the tutorial series.

  GEMCL2.DOC      The window manager, redrawing, window control requests,
                  sliders, bugs, dirty tricks.

  GEMCL2.C        C utilities to accompany above chapter.

  GEMCL3.DOC      Dialogs, bug alerts, buttons.

  GEMCL3.C        C utilities to accompany above chapter.

  GEMCL4.DOC      Resource files, object types, editable text.

  GEMCL4.C        C utilities to accompany above chapter.

  GEMCL5.DOC      Object trees.

  GEMCL5.C        C utilities to accompany above chapter.

  GEMCL6.DOC      Rasters, VDI operations, monochrome vs. color, device-
                  specific formats, fringes, transformations, optimized
                  raster ops.

  GEMCL6.C        C utilities to accompany above chapter.

  GEMCL7.DOC      Menu structures, dynamic menu entries.

  GEMCL7.C        C utilities to accompany above chapter.

  GEMCL8.DOC      Covers user interface issues such as fingertips, muscles,
                  eyes, short-term memory, and chunking.

  GEMCL9.DOC      VDI graphics: polylines, rounded rectanges, arcs, solids,
                  area fill.

  FEEDBACK1.DOC   Question & answer session, part 1.

  FEEDBACK2.DOC   Question & answer session, part 2.


CNOTES.DOC      Examples of C language constructs.

EARTH.NEO       An image of the earth as viewed from outer space.

FRACTAL.NEO     The image of a fractal, which can be loaded into Neochrome
                and edited.

LINETEST.C      Example of C program which performs graphics.

LINETEST.PRG    Compiled version of above.

MEGABYTE.DOC    Latest version of instructions on converting the 520ST
                to a 1 megabyte machine.  Use at your own risk!!

MOUNTAIN.C      Another exemplary graphics program; draws polygonal
                surface.

MOUNTAIN.PRG    Compiled version of above.

RAM.S           A ramdisk program written in assembler.  Although this
                program assembled does not work on a machine with TOS
                in ROM, I include it for educational value.

TIPS.DOC        Well-written collection of tips on using the ST aimed
                at beginners.

XMODEM.DOC      A detailed description of the XModem protocol.
------------------------------------------------------------------------

Keith Hall

1510 Oak Creek #305
Palo Alto, CA  94304

phone:  415-324-0284
email:  hall@su-sushi.arpa
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From: HALL@SU-SUSHI.ARPA (Keith Hall)
Newsgroups: net.micro.atari16
Subject: (yet more) ST Public Domain Software Library, Disks 5 & 6
Message-ID: <12186853322.28.HALL@SU-SUSHI.ARPA>
Date: Thu, 27-Feb-86 22:44:42 EST
Article-I.D.: SU-SUSHI.12186853322.28.HALL
Posted: Thu Feb 27 22:44:42 1986
Date-Received: Sat, 1-Mar-86 03:19:52 EST
Sender: usenet@ucbvax.BERKELEY.EDU
Organization: The ARPA Internet
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