🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: net.micro.atari16
1 messages
1 total messages Started by rling Sun, 02 Mar 1986 08:53
Re: Resource Construction Set
#66
Author: rling
Date: Sun, 02 Mar 1986 08:53
31 lines
2140 bytes
My developer's kit came with no documentation on how to use the RSC.
The following are just some things I found out by playing arround with
the RSC.  For the sake of clarity, I call the objects in the menu bar
'items' and the individual objects within a menu item 'selections'.

 - When dragging menu items from the 'part-box' to the menu bar, place
   it to the right of the last menu item.  If it overlaps any previous
   item, the menu items will be rearranged.

- You can set how wide the highlighted bar will be when the menu
  item is moused in the application program by dragging the
  lower-right corner of the highlighted area when the menu item is
  selected (highlighted) within the RSC.  This also affects where
  menu item(s) to the right will be placed in the menu bar.

- You can resize the drop-down area by 'dragging' the lower-right
  corner.  You can enlarge this area only if the area is empty.  For example,
  when you first create a menu tree, there is already an item called
  'File' with one selection ('Quit').  You would have to remove this item
  in order to enlarge the area.  You can, however, shrink it even if it
  is not empty.

- Within the application program, when the mouse is over a selection
  within a menu item, the selection is highlighted.  The width (and
  possibly height) of this highlighted area can also be set with the RSC.
  This is done by 'dragging' the lower-right corner of this highlighted
  area within the RSC.


- Robert Ling   <rling@uw-june.arpa>
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads