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Article #2299Sprite Help (Again)
From: sean1
Date: Fri, 26 Sep 1986 11:38
Date: Fri, 26 Sep 1986 11:38
28 lines
2175 bytes
2175 bytes
It seems I erred. After posting the Sprite Help article, I went home and
experimented a little. It seems the old VIC II locations were valid in
BASIC 7.0 and my cries of dispair were for naught. I successfully operated
the sprites using the old 53248+ registers and the 2040+ registers for the
pointers.
But there is still the problem of defining the sprites from graphics using
SSHAPE and SPRSAV. For some reason, It still gave me one line of garbage at
the very bottom of each sprite I designed. I have the answer though, when
you SPRSAV A$,1 the sprite number 1's picture is located at pointer #56.
I just cleared out those locations first, then used SSHAPE and SPRSAV. It
worked, but there should be an easier way to clear out those sprites than that.
I tried sshaping a blank screen and sprsaving it (Giving hopefully a blank
sprite,) but it didnt work.
Oh well, Live and Learn.
/~~~~~\ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|/ / \ \| | UUCP: {akgua,allegra,cbosgd,ihnp4,mcvax,utesri}!garfield!sean1 |
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\| ^ |/ | Sean Huxter |
| \_/ | | Apt. 420, 235 Blackmarsh Rd., St. John's, NF, Canada |
\___/ |(Can YOU say NEWFOUNDLAND, boys and girls?) (and pronounce it?) |
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 GARFIELD 20/11/84; site garfield.UUCP Path: arc1-ca.pugleaf.net!utzoo!utcsri!utai!garfield!sean1 From: sean1@garfield.UUCP Newsgroups: net.micro.cbm Subject: Sprite Help (Again) Message-ID: <2396@garfield.UUCP> Date: Fri, 26-Sep-86 07:38:22 EDT Article-I.D.: garfield.2396 Posted: Fri Sep 26 07:38:22 1986 Date-Received: Sat, 27-Sep-86 01:41:48 EDT Sender: perry@garfield.UUCP Reply-To: sean1@garfield.UUCP (Sean Huxter) Organization: Memorial U. of Nfld. C.S. Dept., St. John's Lines: 28 Keywords: it's ok now. Almost