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Article #2421Koala pictures on a 128
From: sean1
Date: Mon, 03 Nov 1986 13:05
Date: Mon, 03 Nov 1986 13:05
23 lines
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1771 bytes
Does anyone out there know what format a Koala picture has to be in to be used
on a C-128? I have a loader which works on the 64, but I am not sure where the
memory has to be loaded into on the 128. There is the 8000 bytes of Graphic
memory, which goes at 8192, the 1000 bytes of low color memory, and the 1000
bytes of hight color memory. I would appreciate a bit of help on this. I have
written a game in Basic 7.0 for the 128 and would like to display a Koala title
screen. Thanks. I have an Ahoy magazine article which supposedly tells all, but
it is WRONG, very wrong.
Thanks.
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\| ^ |/ | Sean Huxter |
| \_/ | | Apt. 420, 235 Blackmarsh Rd., St. John's, NF, Canada |
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!utcsri!utegc!utai!garfield!sean1 From: sean1@garfield.UUCP Newsgroups: net.micro.cbm Subject: Koala pictures on a 128 Message-ID: <2905@garfield.UUCP> Date: Mon, 3-Nov-86 08:05:59 EST Article-I.D.: garfield.2905 Posted: Mon Nov 3 08:05:59 1986 Date-Received: Tue, 4-Nov-86 11:14:36 EST Sender: perry@garfield.UUCP Reply-To: sean1@garfield.UUCP (Sean Huxter) Organization: Memorial U. of Nfld. C.S. Dept., St. John's Lines: 23