Article View: nyc.general
Article #1302Re: Why be gay? ask faggot ARealPUSS
From: Madame_Addams
Date: Tue, 29 May 2007 14:25
Date: Tue, 29 May 2007 14:25
72 lines
6085 bytes
6085 bytes
Please remove alt.vampyres from this thread On May 29, 9:22 am, bob&carole <bobandcarole...@hotmail.com> wrote: > On May 28, 9:18?pm, balanc...@yahoo.com wrote: > > > On May 28, 3:04 pm, bobandcarole <bobandcarole...@hotmail.com> wrote: > e Malcolm model from Unreal Tournament, Unreal Tournament 2004 > > > > and Unreal Tournament 3 side-by-side. > > > > A comparison of Unreal Engine 1, 2 and 3's rendering capabilities > > > > using the Malcolm model from Unreal Tournament, Unreal Tournament 2004 > > > > and Unreal Tournament 3 side-by-side. > > > > > [edit] Unreal Engine 2 > > > > > The second version of the Unreal Engine got off to a rocky start with > > > > the mixed reviews for Unreal Tournament 2003. This generation saw the > > > > core code and rendering engine completely re-written and the new > > > > UnrealEd 3 integrated. It also integrated the Karma physics SDK, which > > > > powered the RagDoll physics in Unreal Tournament 2003 and Unreal > > > > Championship. Many other engine elements were also updated, with > > > > improved and added support for the PlayStation 2, GameCube and the > > > > Xbox, respectively. after engine build 3xxx are called UE2.5. > > > > improving rendering performance and adding vehicles physics, particles > > > > system editor for UnrealEd and 64-bit support in Unreal Tournament > > > > 2004. A specialized version of UE2.5 called UE2X, which was used for > > > > Unreal Championship 2, features optimizations specific to the first- > > > > generation Xbox. > > > > > [edit] Unreal Engine 3 > > > > > The third generation Unreal Engine was designed specifically for > > > > DirectX 9/10 PC's, the Xbox 360 and PlayStation 3. Its (once again) > > > > rewritten renderer supports many advanced techniques including HDRR, > > > > per-pixel lighting, and dynamic shadows, and builds upon the tools > > > > available in previous versions of the engine. Unreal Engine 3 IPP > > > > (Integrated Partners Program) including Ageia's PhysX[1], OC3 > > > > Entertainment's FaceFX[2], RAD Game Tools's Bink Video, DivX, Inc.'s > > > > Divx, Quazal Technologies's Render-Vous and Spark,[3] Fonix Speech's > > > > VoiceIn,[4] Engenuity's AI Implant,[5] IDV's SpeedTreeRT,[6] > > > > Digimask's Diskmask SDK, Kynogon's Kynapse A.I,[7] Geomerics's > > > > Enlighten,[8] Allegorithmic's ProFX.[9] Epic used this generation of > > > > the engine for Gears of War and is using it for Unreal Tournament 3. > > > > > Due to aggressive licensing, this current iteration has garnered a > > > > great deal of support from several big licensees, including Sega, > > > > Sony, Electronic Arts, and Square Enix. Speaking volumes for its > > > > extensibility, UE3 has seen adoption by many non-gaming projects > > > > including construction simulation and design, training simulation, > > > > driving simulation, virtual reality shopping malls, movie storyboards, > > > > continuity, pre-visual, etc., in spite of the fact that the toolset > > > > and source code is meant for games. > > > > > [edit] Unreal Engine 4 > > > > > Mark Rein, the vice-president of Epic Games, revealed on August 18, > > > > 2005 that Unreal Engine 4 had been in development over the past two > > > > years.[10] The engine targets PCs, then the next generation of > > > > consoles after the seventh generation. The only person to work on the > > > > Unreal Engine 4 core system design so far is Tim Sweeney, technical > > > > director and founder of Epic games[11] however, at the 2006 GDC, > > > > Sweeney stated that development will not begin in earnest on the next > > > > version until some time in 2008, as UE3 is intended to be sustainable > > > > until 2012. > > > > Got anything else? > > > Yup > > > <^>OO<^>- > > More?
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X-Google-Thread: 10675b,9aed59845d4b32e6 X-Google-Thread: 1141a2,9aed59845d4b32e6 X-Google-Thread: f824f,9aed59845d4b32e6 X-Google-Thread: 10a942,9aed59845d4b32e6 X-Google-Thread: 10bb69,ad72c5396d4e5b40 X-Google-Attributes: gid10675b,gid1141a2,gidf824f,gid10a942,gid10bb69,public,usenet X-Google-Language: ENGLISH,ASCII-7-bit Path: arc1-ca.pugleaf.net!g2news1.google.com!postnews.google.com!q66g2000hsg.googlegroups.com!not-for-mail From: Madame_Addams@hotmail.com Newsgroups: nyc.general,alt.politics,ba.general,alt.california,alt.politics.homosexuality Subject: Re: Why be gay? ask faggot ARealPUSS Date: 29 May 2007 07:25:37 -0700 Organization: http://groups.google.com Lines: 74 Message-ID: <1180448737.256058.186800@q66g2000hsg.googlegroups.com> References: <ANn5i.9887$296.383@newsread4.news.pas.earthlink.net> <dpfe53938gsmucu91c0673geaibdjpn2tf@4ax.com> <67K5i.13584$Ut6.7874@newsread1.news.pas.earthlink.net> <4apf53dd4jtu011c5bp5gllmr2bbqs97kr@4ax.com> <zG26i.19415$3P3.9269@newsread3.news.pas.earthlink.net> <7rgh53do8s48kd96ub0cgl26dkn629aate@4ax.com> <NF36i.10508$296.2743@newsread4.news.pas.earthlink.net> <eoth53pu1vcflrj6e90i3tae20bpjnbtmj@4ax.com> <1180272018.082537.85910@g4g2000hsf.googlegroups.com> <1180293728.976142.183690@g37g2000prf.googlegroups.com> <1180320888.156920.226470@g4g2000hsf.googlegroups.com> <1180389726.120625.217270@o11g2000prd.googlegroups.com> <1180389888.744470.285440@p77g2000hsh.googlegroups.com> <1180401537.858440.311610@d30g2000prg.googlegroups.com> <1180448568.587148.180270@q66g2000hsg.googlegroups.com> NNTP-Posting-Host: 72.128.85.44 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" X-Trace: posting.google.com 1180448737 32589 127.0.0.1 (29 May 2007 14:25:37 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 29 May 2007 14:25:37 +0000 (UTC) In-Reply-To: <1180448568.587148.180270@q66g2000hsg.googlegroups.com> User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.7.12) Gecko/20050915 Firefox/1.0.7,gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: q66g2000hsg.googlegroups.com; posting-host=72.128.85.44; posting-account=Xoln9AwAAAAPjEW3M5FBoYXpKsphs-Oz