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Article #37Re: Arts, Technology & Cultural Evolution
From: Adam A. Wanderer
Date: Sun, 10 Apr 2005 11:19
Date: Sun, 10 Apr 2005 11:19
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36781 bytes
Very excellent points. I hope this will be spread to as many people as possible, although it could be said more simply. -- ------------------------- http://folding.stanford.edu Save lives, visit today! "Walter Alter" <email@email.com> wrote in message news:Iy26e.3503$An2.2945@newsread2.news.pas.earthlink.net... > walter alter- the list of recalibrations > > 1. gauge function is the highest order of cognition. comparison is > measurement. why do you think we have two eyes? corrolary: a > non-varying field goes imperceived, yet maintains it's field effect. > this is why "The Medium Is Not the Message", sort of. this is why > increased intelligence requires constant zooming in and out of category > flux fields. any category is a unit of measurement. > > 2. the level of technological development in any given society is the > primary measurement of the state of its intellectual and cultural > maturity. the result of technological advancement is axiomatically the > production of free time, that is, time available to an expanding array of > choices rather than to an expanding array of necessities. freed from > necessity, a society can invent forward, project a wide field of ideals > determined by curiosity and exploration rather than inventing backwards > within a narrow field determined by irritants. > > 3. up to now, invention has concerned itself with the creation of > objects in space. in an electronic free-time society, invention will > emphasize organizational schemata for information throughput. > information throughput will tend to be undramatized, gradiently > accessable and diagrammatic. info-inventors will be busy mainly with > creating gradient skill upgrade kits for various starting level > demographics. info intake skills will amplify our capacity to both > perceive (structural) and to organize (conceptual) larger quantities of > information. the impetus will be to design frames of reference > unfettered by ideology. the virtuous application of these newly acquired > skills will follow naturally as a result of the intrinsic nature of the > self-amplification process. fulfilled, creating beings are intrinsically > virtuous. scarcity and scarcity alone makes for social pathologies. > scarcity and scarcity alone makes for social pathologies. stereo. > > 4. technology is inherently democratizing. period. technophobia is > increasingly perceived to be against the interests of humanity. in dense > information fields, social uncertainty or trauma is dissipated when full > attention can be applied to gathering information for problem solving > applications. technology supplies the tools for amplifying intelligence > to every citizen. the economics of mass production dissolves hierarchies > of priviledged access to resources. what were considered luxuries of the > priviledged classes in the past- education, transportation, sanitation, > good diet, free time, and so on, are now taken for granted by citizens in > the industrial nations. read McLuhan. > > 5. technology, on account of its abundance producing efficiencies, > shares created wealth, rather than concentrating exploited wealth. > technology requires educated workers in the production end. under > feudalism, divisions of labor were decided upon by tradition, birthright, > wealth, privilege, etc., and resulted in caste system boundaries that > tended to freeze the evolution of intelligence, hence the tendency of all > pre- capitalist societies to exploitation, self-cannibalize and > eventually collapse. ruling class control of technology is now an > historic futility. the genie is out of the bottle. human knowledge is > approaching the threshold where it can self-amplify at a geometrically > accelerating rate rather than at the pre-electronic, pre-TV linear rate. > > 6. imaging technology is the primary organizing principle of 21st > century social forms for two reasons: a) information density- "a picture > is worth a thousand words" really means that a picture oriented society > has more accuracy of detail about its status (look-down/look-forward) and > needs and can better predict the outcome of its policy decisions. this > makes for stable social evolution. image breadth also provides a basis > for concluding that all other human beings are very much like oneself b) > image plasticity- a wider variety of imaginary constructs can be brought > into mind, integrated and re-synthesized back out onto the 3-D world and > tested for reality. it is no accident that invention springs from an > interplay between necessity and daydream imagination. as necessity > becomes less a factor, creative imagination will be the posession of > everyone and everyone will be an artist both born and conceived. > > 7. in an image rich culture, individual eidetic prototyping, ie., > fantasizing, becomes less bound to subjective personality loops and > better able to engage problem-solving efficiencies within the measurable > realm of the externally perceived universe. over half the brain's > neurons are used to process and understand visual input. the human > imagination is a perfect laboratory for the construction of reality > models. when deeply engaged, imagination is capable of all the > resolution, memory referencing and tactile positioning of the dream > state, but with analytic faculties accessable. the biological brain's > visual input data channel has a bandwidth estimated to be about 2 > gigabits per second. 99% of this data channel is available to the > imagination for plastic inner construction. consciousness is a heads up > display, kids. > > 8. an imaging screen (TV, computer monitor, flat panel display, etc.) is > plastic within its own frame of reference and allows for multi-functions > of the same instrument. with the addition of touch screen, data glove or > other "hot screen" technology, a PC computer can multi-function as memory > storage, data computation, gauge display, media interface, and process > controller. this multi-function capability is a powerful form of > throughput amplification. any tool that can lessen boundary pile-up and > discontinuities between phases or objects is more efficient. that is > what efficiency is- the reduction of boundaries around simultaneity and > velocity shockfront boundaries, ie., societies' generational boundaries. > the human mind is very good at alternating or simultaneous functions. it > can walk and chew gum; it can both perceive and conceive. the imaging > screen tool best reflects our capacities to both view and visualize and > will probably be the first component of an artificial intelligence array > that exceeds the primary limiting factor of human individual sentience- > our built-in focus outward from a binocular being point singularity. an > A.I. setup with multi-points of view, many eyed, will accelerate the next > revolution in applied knowledge. > > 9. artificial intelligence efforts and their mathematical modeling > tools to date have been flawed by the impulse to mimic human perceptual > and cognitive abilities. this will remain and impossible task for the > forseeable future mainly because we are the product of a billion or so > years of biological evolution built upon miniaturization from the > molecular level. attempts to reverse engineer even a fraction of what > occurs within cellular metabolism is an absurdity. our minds represent > the integration of an uncountable number of experiments with the aim of > insuring biological survival over an incredible array of hostile physical > circumstances. had humans evolved to fulfil functions such as one sees > mimicked in A.I. laboratories (a machine that can carry a pizza up a > flight of stairs, for example), we'd probably now have the stature of a > large spider with a brain to match. A.I. research is finding itself > better served by efforts concentrating on a limited range of precise, > directed autonomous primary tasks rather than emulating broad band human > physical or mental attributes. spinoff from A.I. research has been > unfulfilling and, insofar as increasing our understanding of human mental > function- crippling. human cognition has nothing to do with quantaic > digitizing or binary, on/off processing. japanese industrial robotics > are a samrt application of A.I. and were forward engineered for specific > task application and the utility of that approach has not only paid their > economies in real terms, but is dictating the shape of current A.I. > research globally. > > 10. multi-screen image display arrays are key to solving the problem of > information overload. there is not too much information, there is too > little cognitive ability to handle it. the synthetic capabilities of the > visual cortex (mass-free mental imaging, thought pictures, whatever you > want to call it) coupled to the synthetic potential of our > matter-composed universe (molecular leggo kit) provides us with a very > large number of invention activated problem solving avenues. actually we > are over-engineered for survival. meeting the necessities of biological > survival is a piece of cake, an amoeba can do it. but systems propelled > by discomfort are limited in that they focus backwards upon point-causal > determinants. (see #2) these rearward facing systems are automatic > (reflexive/instinctual), not autonomous. systems attracted by pleasure > are area-diffuse rather than point-focused. they exercise forward acting > (future oriented) area/multiplex-causal field apperception over a range > of possibilities. the implication of choice requires a modeling system > which allows the comparative consideration of options in an autonomous > manner. this modeling system should borrow as much as it can from the > "dimension of simultaneity" in order to hold several or many choices up > against each other for comparative judgement and pattern > synthesis/re-synthesis. for this reason, external modeling systems which > most closely mirror the internal one are ideally multi- screen with zoom > in/out potential at all foci and inclusive of the peripheral (diffuse) > field as well. > > 8. various studies on the nature and effect of television upon culture > have been made, their results and attendant opinions published. none, > however, have taken into account a hitherto unknown potential of the > video medium, that of active, analytic multi-screen viewing. when > television is discussed it is always within the parameter of a single > screen, much like cinema. Marshal Mcluhan first hypothesized an > important characteristic of technological advance- the tendency for the > previous technology to dictate the form its subsequent evolution will > take. for example, the first automobiles looked like horse carriages, > but as velocities increased, they reflected more the streamlined shape of > their potential and the unpredicted forces at play near maximum > efficiency performance boundaries. this is a societal shock reducing > mechanism which serves to validate the past in its form while > incorporating a new utility and its consequent new IDENTITY. so it is > with television. we have a medium imprisoned within the form of its > predecessor, cinema/theater. it has been captive to cinema's physical > form up to this point, (a single screen) and theater content (the > presentation of dramatic pathos). television, however, is actually > ideally suited to multi-screen arrays. furthermore, being electronic and > portable at both its point of origin and its point of reception, its > content is ideally suited to instantaneous update and real time look-in > on relevant events. > > 8a the ability for the viewer to switch through channels, to view > within the autonomous framework of the home environment and to utilize > the autonomous potentials of VCR and camcorder is lessening the power of > remote authority as well as "theatrics" in political life. theatrics, or > overly emphatic caricaturing, is the tyrant's first line of attack and > can only operate in a controlled social environment characterized by the > absence of comparisons. it is the "dictatorship of the modality". > however, with electronic (simultaneous-with-event) media, a comparative > modality, or a modality of modalities, is now beginning to be felt > politically and culturally. the sheer density of of global electronic > communications pretty much precludes its being "jammed" physically, and > is making it harder to "jam" ideologically. media monopolies are giving > way to media autonomies, first via cable TV and soon via computer > multi-media. > > 9. multi-screen arrays imply more than one point of view which is the > basis for the dimensionality of space, among other things. we perceive > time from the standpoint of a succession of temporal points of view. we > perceive space from a binocular point of view, the conceptual fusion of > which gives us 3-D. we see "behind" appearances to find true causes. > multiple points of view is a very powerful attribute of full awareness > and, moreover, is the primary means by which awareness amplifies itself. > putting oneself in the other person's shoes, for example, is a key to > successful communication and the generation of understanding. having the > flexibility to adopt many points of view during the analysis of a > situation is the creative way to avoid traps in cognition. multi-screen > arrays are tailor made for collaborative problem solving via tele- > conference hookups. we can map out facets of a situation like a cubist > painting and come upon a more complete picture. completing our picture > of the universe is the name of the game. > > 10. problem solving is very simple given enough information. the facts > usually sort themselves out into necessity fields and mental effort is > potentially freed up to pursue more and more pleasure of creativity. the > inability to solve a problem is invariably the result of an incomplete > set of facts, ie., a set of blindnesses, which most characteristically > takes the form of a mind set, an ideology. we are going to have to learn > how to operate anti-ideologically with freedom of choice within an > incredibly dense global information matrix. the densest personal info > matrix is the visual one. the human retina is capable of differentiating > about 2 million color hues and intensities and probably a larger number > of shapes, spatial attitudes, distances and motions. we mainly use only > a small portion of the visual field at any one time, a pencil thin cone > of maximum attention, and we presently pretty much see as we read, in a > scanning manner. this leaves the peripheral visual field almost unused, > merely a cue-up function; like hearing- an attention director. expansion > of peripheral apperception is desirable because it allows a wider field > of view for the simultaneous comparative gauging of visual info which > will, in turn, amplify that same potential within the memory and > projective areas of the mind. in short, we can make parallel processing > abilities accessible to consciousness. one can get a taste of this > ability by setting two TV sets side by side, tuning in two different > stations with audio up on both and concentrating on getting the gist of > both programs simultaneously. within ten minutes you should be catching > on. > > 11. high definition tv (HDTV) should be perceived by the media aware > public as more than an embellishment upon the world of entertainment. > 1,120 scan line resolution will transform our perceptual field and its > resultant social appetites much as photo-journalism via "life" and "look" > magazines helped to transform america from agrarianism to industrialism. > HDTV viewed upon a living room tv set will make such superficial genre as > game shows, soap operas, sitcoms and allied exercises in inanity naked to > our faculties of analysis and skepticism. nature does not represent > itself to us in low definition. we do that. low definition > communication leaves us in a state of mystery. mystery does not fulfil, > it leaves hunger. HDTV fills in the blanks. if the TV program content > is a mismatch with the detailed configurative capability of the retina, > the viewer will change channels to program content which does that > capability justice. with HDTV, video as a single-screen artifact reaches > its maximum point of exploitation. it is suitable for nothing less than > a documentary approach at all times. low definition sectarian ideology > is incapable of instantaneous update and will be perceived as a > retrograde, obstructing cartoon. the viewer will be freed from any frame > of reference which locks interpretation into pre-orchestrated categories. > fields of knowledge will become wide angle, making apparent the > interconnectivity of event flux and causality. requirement will supplant > style. the demand for precision in all bio-necessity aspects of life > will dictate a form-follows-function structuralist aesthetic. HDTV is > available now to anyone with a high resolution computer screen by the > addition of a video signal interface card which allows broadcast or video > tape programming to be seen at over 1,000 scan lines. the combining of > what has heretofore been an entertainment medium with an information > processing device will force entertainment towards a basis in reality and > force info processing towards a basis in fun. > > 12. the compact handicam allows us to look in on areas of human > discovery as they occur without the mitigation of commentary or editing > or political top spin. exploration, laboratory and field research, > global conferences, classroom lectures, etc. could be tuned in to for > personal enjoyment and university credit. the key is "real-time". CSPAN > is the most important network currently in existence. emergency > situations already benefit to a degree from this technology, particularly > in the medical field where difficult procedures are accessible to world > wide expertise while in progress. the recent events in china were > covered in large measure by students with smuggled handicams. we are > witness to events as they unfold. abuses of police or government > procedures captured by a palm-corder, cannot be denied without the peril > of full discovery and blown cabals. video testimony and video documents > are being recognized as legally true. the drama is reality itself. > > 13. Mcluhan's prediction of the electronic "global village" is no joke. > we are beginning to see into the cultural lives of our global neighbors > on an unprecedented and intimate scale, independent from the force > feeding of "us vs. them" stereotypes via ideological and governmental > channels. the most important network program to date is "America's > Funniest Home Videos". the most important broadcast demographic was > eastern europe. they cast off a doomed economic system in order to "get > their MTV". real life is far more transformative and entertaining than > entertainment, touches us more deeply, and bonds us together at the level > of reality. truth is manifold viewpoint, manifold and cross-referenced > verification. the hottest new category of programming is the talk show, > because, though superficially esploitive of human frailty, presents the > human drama as worthy of beholding in its plain, base and democratic > form. essentially- art is dead. > > 14. we no longer have the option to select whether or not we perceive > an event, but only where to place it within our frame of reference- what > causality and, hence, predictive importance to give it. in an era of > remote telecast, nothing remains remote, everything is right in front of > our face. your hand held channel selector is a marvelous anti-gravity > device. you don't have to get up to change the channel, consequently you > don't tend to get trapped inside mass/inertia systems. the tendency, > then is to not pattern your mental life after mass/inertia systems. the > remote channel selector is democracy's most powerful weapon. truth is > never boring, particularly in large, 500 channel therapeutic quantities. > > 15. digital signal processing (the quantaic sampling of video and audio > continua) and the accessibility to professional quality multimedia gear > will decentralize all media production and distribution networks. > professional studio quality results will be available on consumer > multimedia equipment. the entertainment industry will have to cope > with a citizenry able and content to entertain itself. needless to say, > the star system as a mystery religion will more and more appear to be > composed of quaint, if not clownish, eccentrics. computer multimedia > capabilities will spin off to the family album level. Andy Warhol's > prediction of 15 minutes of fame for everyone was stingy. we'll all be > the stars of our own media extravaganzas until the magic wears off and > it dawns on us that we have in our hands the most powerful tool for > autonomous self-evolution yet devised. in the face of abundance, > previously scarce media commodities-of-the-mind such as "fame" wiil > become the domain of compulsive fetish collectors. > > 16. up to now, what we call communication is really sound wave > communication carried out in our atmosphere at relatively slow speeds > within a linear sequential framework. light travels 100,000 times faster > than sound. this is the speed of vision- 5 orders of magnitude faster > than sound. that's a lot, but a conceivable lot. the full visual field > is also somewhat simultaneous. you can recognize several objects at a > single glance. the advantages of incorporating a visual language into > everyday affairs is readily apparent as a way to graphically update the > viewer on a very broad front of world events, given the "problem" of info > overload. the nature of that language is totally wide open. it could be > any mix of graphic symbol, color cues, positional cues, motion cues, 3-d > display, audio intermix, you name it. fast cut advertising is the > beginning of a visual language where situations themselves become icons, > an advance over fixation on a content composed of object icons. the > trick will be to communicate bidirectionally in real time and in high > resolution. "lemme tell you one thing, kid. diagrams." > > 17. Nikola Tesla, in his later years, claimed to have invented a > process whereby mental images could be transferred to an external imaging > screen. his absolute mastery over the theory and application of > electro-magnetic phenomena is a matter of historic fact. we use his > patented AC current, polyphase motors, broadcast radio, flourescent > illumination, transformers, trnsducers, etc. on a daily basis. in the > early '70's the U.S. military took the threat of Soviet deployment of > Tesla-physics' electro-magnetic resonance and diffraction weapons very > seriously. it was the impulse to develop the SDI program and that > program's subsequent tchnological accellerations which led to the > collapse of the Soviet Union and the current world political > reallignment. we should make the attempt to understand electro-magnetic > phenomena as Tesla did, the vacuum being no vacuum at all, rather a > seething sea of electrostatic potential, a stressed vacuum. Tesla also > claimed to have knowledge of a revolutionary broadcast technology wherein > upwards of a million discrete high-bandwidth channels could be broadcast > without interference or signal degradation resonantly through the earth, > from anywhere, to anywhere. > > 18. the leading edge of media research is currently to be found in the > field of aircraft cockpit instrumentation display. whenever you have two > systems in relative motion, the requirements for rapid information > updating rise exponentially as a function of the increase in velocity. > necessity dictates accuracy, ie., a high volume of data, a dense data > flux. these lessons can be applied to everyday life where the velocity > and instability factors are less than in-flight systems, but the > simultaneity factors are greater. information throughput density is > constant in either case. information density is conceptually akin to > object velocity. the more of it that pours through your visual > perceptual field, the faster you are going, even though you may be > physically at rest. this is why television "couch potatoes" are actually > rocket sled pilots travelling at warp speed. > > 19. what we presently enjoy as technological progress has, up to this > point, been essentially a spinoff from military R & D. national > destinies has heretofore required the motive of an external political > threat to unify and drive science via weapons research. with the easing > of Cold War tensions, technology can, for the first time in human > history, be harnessed directly to global human needs, but the motive of > discovery must be powerful enough to supplant the motive of war threat. > space exploration and the defense against interplanetary > civilization-destroying chunks of rock (meteors) is vital as a > replacement "science driver" because only in that realm is the crucial > factors of emergency and power vs. weight, ie., miniaturization and its > subsequent high level of production knowledge and skill, the primary > factor. in the wake of the comet Shoemaker/Levy impact on Jupiter, we > become aware of our vulnerability in this corner of the Universe. we > have here an opportunity to employ a motive of global survival more > powerful than the environmentalist motive. the previous "survival of the > folk" employed by all nations can be universalized into the issue of > human survival capable of emploing hard core militaristic factions in > ways that environmental emergencies cannot. were the military/industrial > sector of global economies to find themselves facing extinction, the > subsequent global economic collapse would act upon society as did the > stock market crash of 1929 upon Weimar Germany. beware, you technophobic > morons. > > 20. tele-synthetic reality- virtual reality imaging and allied tactile- > referent systems are intrinsically spatial/simultaneous rather than > acoustic/sequential. their greatest lesson is that the inner and outer > worlds are identical in vastness. its spinoff developments are already > showing potential. two forms of goggle-type display technology have > recently been made available which will have consequences beyond their > immediate markets. the first goggle display places heads up data > overlayed upon the normal visual panorama. the prototypes do not have > head movement tracking and directional capabilities, but can superimpose > any word or symbol code upon the real world. no reason why one couldn't > read the paper while driving the car, for example, simply a matter of > depth of field awareness. the other goggle technology projects any video > signal directly in front of the eyes, but blanks out real world image. > this British invention is designed as a substitute for regular television > viewing with stereo earphones and goggle display in an integral unit. > the remarkable potential in these videophonic goggles is that they will > effectively cause the reintegration of the imaginative processes of > cognition away from the subjective and towards the objective, real world. > the effect is to put the viewer into the scene. documentary visual > uptake will immerse the viewer within the docu-world and further > accelerate the citizen's potential to participate in world affairs beyond > the mere possession of an opinion. > > 21. in the recent discussions about the most strategic of our nation's > industries, electronic design automation (EDA) has received undeserved > neglect. the computer design of computer components and software is an > absolutely crucial technology. file compression algorythms can shrink > certain kinds of data, particularly visual, picture data, one > hundredfold. phone line transmission of encyclopedic quantities of info > will lead to the computer bulletin board/Internet supplanting colleges > and universities as centers of learning. EDA is also key to rapid and > coordinated manufacturing of upgraded and new hard products. the amazing > fertility of electronic technology is constantly shrinking the "shelf > life" of products, now down to under a year. rapid obsolescence has > brought EDA into its own and is currently forcing the issue of standards > for image compression, storage and transmission types. the implications > of EDA, however, are far deeper. EDA is laying the practical foundations > for productive artificial intelligence capabilities, in particular, the > ability of a piece of hardware or program to educate itself about a task > and then improve its performance on that task. > > 22. computer aided design, animation and engineering will integrate > within the entertainment industry and will eventually replace sets, > actors, locations, cameras, everything, in fact, that we call "Hollywood". > photorealistic animation will burst out of its "special effects" > containment to take over the entire production. feature-length > entertainment will be produced start to finish by a handful of men and > women in an editing suite at a hundredth the cost. photorealistic > animation will be as detailed as modern cinematography with the > advantage of absolute creative freedom. the division between "amateur" > and "professional", "b" grade and studio, "artistic" and "kitsch" will be > dissolved by the power of the animation hardware and programs > themselves. > > 23. fears about digitized media's ability to be counterfeited with > undetectable alterations are misplaced. any hoax perpetrated on a large > scale or on an important matter runs a very real risk of being blown, and > once blown, will ruin any organization or agency attempting it. > "national geographic" magazine was charcoal grilled recently for merely > combining parts of two photographs into one on the magazine's cover. the > tabloids" fake alien/elvis/two headed baby photographs are believed only > by people who would believe anything anyway- witless hysterics and bar > stool philosophers. > > 24. given proper in\out and control interface, any software program can > be made to function in the form of electronic circuitry. any > digitizeable signal can be softwared through a computer to make the > computer function in any way, as audio, video or radio gear, electronic > testing and diagnostic gear, electronic gauge and monitoring gear. this > potential plasticity is analogous to the multi-functional plasticity of > the monitor screen, itself. the combination of the two makes digital > computing the most powerful tool since the lever. > > 25. the economics of surplus 1st generation obsolete gear removes > overheated costs from still viable technologies and promotes vigorous > experimentation and "re-prototyping" into new and unusual functions. > this area should not be overlooked for its potential to provide > breakthrough applications of off the shelf gear and conceptual leaps > unfettered by specialist myopia. rapid creation of surplus gear through > design revolution and subsequent obsolescence allows low budget > experimenters, hobbyists, tinkerers and artists to play fast and loose > with previously expensive equipment, often minus the hindrance of the > instruction manual, and often making discoveries far beyond the original > design specs of the gear in question. > > 26. computer modem communication has given birth to a new cultural > phenomenon known as "virtual communities" in which the prime modality of > personal relationship formation is the domain of the cerebral, ie., > shared thought rather than shared action. the implications here are > staggering insofar as thought is the medium of the ideal and human > interaction is ultimately shepherded away from the banal and > inconsequential by virtue of the nature of the technology itself. this > community is both global and instantaneous. it's members are > recognizeable to one another not by their appearance, but by their > substance. with land line/satellite linkage via portable laptop > computer, no corner of the planet exists in isolation, and no private > news network has a monopoly on perception. furthermore, enough expertise > is accessable on a 24 hour basis so as to consitiute a global university > rivaling any accredited center of learning anywhere. soon, a three year > apprenticeship with "futurenet" and its associates will be more > prestigious than a degree from M.I.T. we will teach ourselves > autonomously and hunger for knowledge like no commodity. > > 27. up to this point most futurist projections have been hampered by > either a simpleminded "gee whiz" approach or an underlying > social/political agenda or a philosophical opposition to technology per > se. in absolutely no example of popularized futurology have authors > exhibited an understanding of the process of mind that results in > efficient, applied human invention. the origin of human genius is made > into a mystery, an eccentricity, a matter of luck, or, incredibly, the > "flipside of insanity". this outlook robs us of a great sense of > security about the intelligence of our forebears and robs us also of a > sense of confidence in our ability to educate ourselves out of any > problem- eventually even that of mortality. without an optimism based on > the potential of a culture to create intelligent beings at an increasing > rate, we hobble and retard human progress to a great cost of unnecessary > misery. it is a shame that the names and stories of the great inventors > are not a universal part of our folk culture as are our movie stars and > sports heros and that the power of their method does not animate the > hopes of every citizen. > > 28. "ninety-nine percent of humanity does not know that we have the > option to "make it" on the planet and in the universe. we do. it can > only be accomplished, however, through a design science initiative and > technological revolution" r. buckminster fuller in his 1981 book > "critical path". > > > > > Walter Alter > San Francisco 1985 > > > > > //////////////////////////////////////////////////////////////// > walter alter artist - wiseguy - savant > ____________________________ > PORTFOLIO: http://infojockey.tripod.com/ > POETRY: http://infojockey.tripod.com/poetry.htm > PSYOPS: www.fortunecity.com/victorian/mill/1189 > >
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X-Google-Thread: 109c49,fcb3a5a4332f6aa3 X-Google-Thread: 1126cc,e569e3a889d3a1a7 X-Google-Thread: 101e65,e569e3a889d3a1a7 X-Google-Thread: fd32a,e569e3a889d3a1a7 X-Google-Thread: f9b7f,e569e3a889d3a1a7 X-Google-Attributes: gid109c49,gid1126cc,gid101e65,gidfd32a,gidf9b7f,public X-Google-Language: ENGLISH,ASCII-7-bit Path: arc1-ca.pugleaf.net!g2news1.google.com!news4.google.com!news2.google.com!news.maxwell.syr.edu!feed5.newsreader.com!newsreader.com!border2.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!elnk-atl-nf1!newsfeed.earthlink.net!stamper.news.atl.earthlink.net!newsread3.news.atl.earthlink.net.POSTED!ee74724b!not-for-mail From: "Adam A. Wanderer" <m14m@earthlink.net> Newsgroups: nz.arts,han.arts.fine-art,it.arti.varie,mex.artes,ne.arts References: <Iy26e.3503$An2.2945@newsread2.news.pas.earthlink.net> Subject: Re: Arts, Technology & Cultural Evolution Lines: 546 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2527 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2527 X-RFC2646: Format=Flowed; Original Message-ID: <OY76e.4559$sp3.3815@newsread3.news.atl.earthlink.net> Date: Sun, 10 Apr 2005 11:19:10 GMT NNTP-Posting-Host: 165.121.207.164 X-Complaints-To: abuse@earthlink.net X-Trace: newsread3.news.atl.earthlink.net 1113131950 165.121.207.164 (Sun, 10 Apr 2005 04:19:10 PDT) NNTP-Posting-Date: Sun, 10 Apr 2005 04:19:10 PDT Organization: EarthLink Inc. -- http://www.EarthLink.net