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Article #84Re: What computer is the "Coruba, DO DA" ad done on?
From: nicaugh
Date: Sun, 13 Dec 1992 01:48
Date: Sun, 13 Dec 1992 01:48
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2662 bytes
>> > For animation the Commodore engineers claim that 2000 fps can be done on an >> > Amiga 4000 (25MHz 68040 based machine) through the operating system. >> >> What you're neglecting to mention, of course, is that those frames have to be >> in RAM first. And not just any RAM, but "chip" RAM, of which you're only allowed >> to have a total of 2MB, even on the newest machines (or so I'm told). > > There are a number of things either not being mentioned by Michael > or which you are incorrectly informed about. > > 1. 2000 fps? Sheesh. Anything over 60 is pointless, anything over > 30 is excessive, anything >= 8 is acceptable. That's 8 frames > per second, not 8 seconds per frame for you QuickTime or MPEG > folks... :) No way. 25fps for TV animation mate. maybe 12.5 if your lucky. Though who really gives a toss whether you can do 2000fps, You will more than likely be recording frame by frame (like we do) or to an abekas via SCSI or Ethernet (Images). For quality animations such as coruba recording real time just won't cut it. Oh you would also need 2Gb of RAM to store 60 seconds of animation (24 bit of course) and display to Video RAM. Anyone got such an Amiga in NZ or Aus!. > 4. Commercial animations are made frame by frame on video or > film, not as computer animation files. Frame rate is not > important. Processing speed, powerful software, and the ease > with which one can write to tape are, which probably explains > the dominance of workstations in mags like Computer Graphics > World. You betcha you need processing power. The United add we did involving flying around the Grand Canyon. Paris, Rio & A Pacific island whilst following a 747-400 took on average 30 minutes on a HP9000-720, that is for our software > 3x a DX50 & top end amiga. So I do eat my words you could render Coruba on an Amiga, well actually a few amigas (guess > 5). Though you still have to get the top end s/ware. Just one other point given a machine so slow, your prototypes will take longer to produce, ie development will be slower. Nigel
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Path: arc1-ca.pugleaf.net!sparky!uunet!comp.vuw.ac.nz!canterbury.ac.nz!otago.ac.nz!nicaugh From: nicaugh@otago.ac.nz Newsgroups: nz.comp Subject: Re: What computer is the "Coruba, DO DA" ad done on? Message-ID: <1992Dec13.144855.393@otago.ac.nz> Date: 13 Dec 92 14:48:55 +1300 References: <1992Dec5.210925.321@otago.ac.nz> <Byys6D.9Ay@cantua.canterbury.ac.nz> <1992Dec10.174028.12714@waikato.ac.nz> <jbickers.0l20@templar.actrix.gen.nz> Organization: University of Otago, Dunedin, New Zealand Lines: 37