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Started by Michael McCool
Mon, 16 Nov 1992 18:12
ACM Toronto Siggraph, Nov 17
Author: Michael McCool
Date: Mon, 16 Nov 1992 18:12
Date: Mon, 16 Nov 1992 18:12
64 lines
3522 bytes
3522 bytes
ACM Toronto Siggraph Event ========================== When: Tuesday Nov 17, 8:00pm-10:00pm Where: The McLaughlin Planetarium (just south of the ROM) The Lecture Theatre (in the basement). What: This event will be an expanded version of a talk that was presented just this past week at the SMPTE (Society for Motion Pictures and Television Engineers) International Conference. It should be interesting both to those interested in Dinosaurs, and to computer graphicists interesting in seeing a detailed case study of a scientifically based animation. The synopsis presented at the SMPTE conference follows. Title: Realistic Dinosaur Simulation by Geoff Davidson, Glen Arendt, Robb Knock Maniac Expressive, Brampton, Ontario presented by Geoff Davidson. Lurid and sensational depictions of dinosaurs in motion pictures and other media has led to a persistent misconception of their natural history and appearance, even among paleontologists. Sprawling stances and lumbering gates are common in these depictions. However, enough fossil data and computer technology now exists to produce a highly *accurate* and realistic computer simulation of Tyrannosaurus Rex, a carnivorous dinosaur of the late Cretaceous period. The simulation was produced using SoftImage and Cyberware software, running on SGI platforms. Accurate skeletal data from fossil specimens of Tyrannosaurus were input into the model module of SoftImage to produce the basis for a movement model. An accurate one tenth scale physical model of Tyrannosaurus was reconstructed using bone/tendon fossil evidence and modern homologues using comparative vertabrate anatomy. The model was digitized using Cyberware hardware/software mounted on a custom large-scale, 5-axis robotics platform. The range data was converted to a polyline model and brought into SoftImage using custom code and a Mediagram IGES translator. Key paths for stride length were obtained from published studies of tyrannosaurid trackways. Joint rotation was modelled in SoftImage's Actor module using published kinematic studies of therepods and modern flightless birds. Key paths for hip and joint location and timing were made by rotoscoping ostrich movements from videotapes made at the Toronto Metro Zoo. Texture maps for the simulation were derived from scanned fossil dinosaur integuments; colour corrected and distorted to compensate for stretch when applied as UV texture maps. The Tyrannosaurus model is constructed from 49 separate B-spline patch surfaces, totalling 86,000 triangles. The animation model consisted of 7 separate articulated chains within the Actor module of SoftImage. Six separate forces were used to simulate the tail and gut motion. The resulting animation portrays a trotting Tyrannosaurus with stiffly held tail balancing the body mass and a medially overlapping (pigeon toed), fully supported columnar stance. -- ===================================================================== Michael McCool (mccool@dgp.toronto.edu or mccool@dgp.utoronto.ca) Dynamic Graphics Project, University of Toronto, Canada
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