Article View: pilot.programmer.codewarrior
Article #50Re: 4Bit grafix in Constructor
From: George Caswell
Date: Thu, 02 Aug 2001 05:58
Date: Thu, 02 Aug 2001 05:58
35 lines
3061 bytes
3061 bytes
On 1 Aug 2001, Reinhard Vornholt wrote: > I got a problem with my 4Bit Gray grafix in the Constructor. > > I do this: > I have a 8 Bit color image copy it and paste it int the bitmap object in the > constructor, that works fine. Than decrease the colordepth to 4 bit, gray. > copy again the whole thing and paste it in a new bitmap object, but this > time the image is corrupt, I can only see a almost plain grey picture.... in > the object window... > When I than decrease the picture to 1Bit copy, paste... everything is fine. > Is there maybe a problem with the 4Bit coding in PSP? PSP as in Paint Shop Pro?? I have seen this an it's a Constructor problem. The images I've imported to Constructor, I've imported via copy/paste from LView, and NOT had an easy time of it. I don't remember all the specifics: But I remember last time I tried importing a large (100x100) image, it gave me all kinds of crap. (Small images I just copy pixel-by-pixel, to avoid this nonsense) If I remember correctly, to get around the idiocy, I had to change the palette of the source image before copying and pasting it over: Something like there had to be a certain number of colors in the image's palette, whether or not all those colors were actually used. This is trouble since some programs auto-reduce the palette to just the colors used. Plus I had problems with Constructor changing colors, black to purple for instance. Very irritating. I'd recommend just bringing that particular resource over with PilRC. :) It's not completely deranged. ---GEC Projects page: http://home.maine.rr.com/tetsujin/ (M-x depeche-mode) "I am but the humble student, who hopes one day to snatch the resin-cast pebble from the master's fully articulated hand."
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 109d41,b1c9023e32382e35 X-Google-Attributes: gid109d41,public X-Google-Thread: 10baa0,b1c9023e32382e35 X-Google-Attributes: gid10baa0,public X-Google-ArrivalTime: 2001-08-01 22:59:26 PST Path: arc1-ca.pugleaf.net!archiver1.google.com!newsfeed.google.com!newsfeed.stanford.edu!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!newsfeed1.cidera.com!cyclone.nyroc.rr.com!cyclone-out.nyroc.rr.com!typhoon.nyroc.rr.com.POSTED!not-for-mail Newsgroups: pilot.programmer.codewarrior,codewarrior.palm From: George Caswell <tetsujin@maine.rr.com> X-Sender: tetsujin@adamant.homeworlds.net Reply-To: tetsujin@users.sourceforge.net Subject: Re: 4Bit grafix in Constructor In-Reply-To: <996703764.362876@cache.news.support.nl> Message-ID: <Pine.LNX.3.96.1010802015439.7709H-100000@adamant.homeworlds.net> References: <996703764.362876@cache.news.support.nl> MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Lines: 36 Date: Thu, 02 Aug 2001 05:58:15 GMT NNTP-Posting-Host: 24.31.144.47 X-Complaints-To: abuse@maine.rr.com X-Trace: typhoon.nyroc.rr.com 996731895 24.31.144.47 (Thu, 02 Aug 2001 01:58:15 EDT) NNTP-Posting-Date: Thu, 02 Aug 2001 01:58:15 EDT Organization: Time Warner Road Runner - Portland ME