Article View: rec.games.backgammon
Article #146Saitek Champion Backgammon
From: Wai Mun Yoon
Date: Tue, 15 Sep 1992 06:36
Date: Tue, 15 Sep 1992 06:36
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3060 bytes
From: wmun@cix.compulink.co.uk Newsgroups: rec.games.backgammon Subject: Saitek Champion Backgammon I just purchased a Saitek backgammon table top machine (on impulse); it is supposed to be the best dedicated unit on the market. Would have gone for the Komodo Mac software from the Gammon Press (meant to be stronger), but they don't take credit cards and I live in England :-(. It gives a below average game, with a plethora of positional errors and seems to have no concept of timing. (I would consider myself an aggressive average player). Never seen it play a back game. It features 10 levels with 3 styles of play for each level (optimal, conservative, aggressive). The default is the highest level with an average response time of a second (I daren't try the lower levels). It is very conservative when doubling, seeming only to do so when there is a gammon in the offing, and readily accepts doubles in the early game, which really should be dropped. Though in its favour, it doesn't just rely on the point count to determine doubling decisions. Anyway, according to the Gammon Press, it loses 120 points in 100 games against an expert player. It is possible to set up positions for analysis, but the results with positions from Dwek's book (17 years old) were invariably incorrect. On the plus side it offers a chance to learn to play variations of backgammon such as Moultezim, Plakoto, TricTrac and Jacquet, though its play is not strong enough to get a feel for strategy. On balance, I can't seem to see what the market for a machine like this would be (apart from gadget-freaks such as myself). Novices will find it frustrating to lose to a machine which seems to 'cheat' (the salesman was convinced his constant defeats were due to 'rigged' dice). Experienced players will find its lack of a coherent doubling strategy, lack of tournament emulation (with Crawford rule) and lack of proper analysis facilities (such as rollouts) rather limiting. This reminds me of the early days of chess computers when they were predictable and relied almost solely on tactical as opposed to positional considerations and could always be beaten by a combination one-ply deeper than its search depth. Today, for my level of play they offer a superb challenge and a very 'human' feel. I hope that will happen for Backgammon software, though I fear that the 'brains-of-the-game' might find other, more lucrative sources of income. WM ---- Wai Mun Yoon ---- ---- wmun@cix.compulink.co.uk ---- ---- Compuserve: 100023.3557@compuserve.com ---- PS. My first post - please excuse any errors.
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Path: arc1-ca.pugleaf.net!sparky!uunet!pipex!demon!cix.compulink.co.uk!wmun Newsgroups: rec.games.backgammon From: wmun@cix.compulink.co.uk (Wai Mun Yoon) Subject: Saitek Champion Backgammon Reply-To: wmun@cix.compulink.co.uk Date: Tue, 15 Sep 1992 06:36:31 +0000 Message-ID: <memo.627769@cix.compulink.co.uk> Sender: usenet@gate.demon.co.uk Lines: 60