Article View: rec.games.backgammon
Article #265Re: X to move 2-5
From: Dick King
Date: Tue, 12 Jan 1993 19:06
Date: Tue, 12 Jan 1993 19:06
34 lines
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1737 bytes
In article <ROB.93Jan11120447@occs.cs.oberlin.edu> rob@occs.cs.oberlin.edu (Rob Chauncey) writes: >What do you do in this situation? > > 13 14 15 16 17 18 19 20 21 22 23 24 > +------------------------------------------+ X: iceman - score: 0 > | O X X | | X O X O | > | O X X | | X X | > | X | | X | > | | | X | > | | | X | > v| |BAR| | 3-point match > | | | | > | | | | > | X O | | O | > | X O O | | O O | > | X O O | | O O O | > +------------------------------------------+ O: Chauncey - score: 2 > 12 11 10 9 8 7 6 5 4 3 2 1 > > BAR: O-0 X-0 OFF: O-0 X-0 Cube: 1 >iceman rolls 2 and 5. > > >I have absolutely no idea... > You're way ahead in the race, and both back men are escaped. Wimp out bigtime. Play 12-17 19-21. The 19-21 increases your chances of building another landing pad [point to play onto] with a future otherwoise-awkward roll such as 5-1 . -dk
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!charnel!rat!kestrel.edu!king From: king@reasoning.com (Dick King) Newsgroups: rec.games.backgammon Subject: Re: X to move 2-5 Message-ID: <1993Jan12.190651.20003@kestrel.edu> Date: 12 Jan 93 19:06:51 GMT References: <ROB.93Jan11120447@occs.cs.oberlin.edu> Sender: news@kestrel.edu (News) Organization: Reasoning Systems, Inc., Palo Alto, CA Lines: 34 Nntp-Posting-Host: drums.reasoning.com