Article View: rec.games.chess.computer
Article #13Re: Calculator Program
From: Steven Wolfe
Date: Mon, 26 Aug 1996 00:00
Date: Mon, 26 Aug 1996 00:00
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1462 bytes
In <4vsg52$4bl@news.cc.utah.edu> dbk6a50@cc.utah.edu (D Kirkland)
writes:
>
>
>If you can get the program to do a four-ply (or more)
>search plus capture search in a reasonable time, then
>you are on your way to making a REAL chess program!
>(An assembly language program on the ti92 should
>qualify!)
>
>If you get this far, then there are lots of things you
>may want to add. Much improved scoring, null moves,
>search extensions, and more! (If you have the memory,
>you may even want to try hash tables!)
>
>Good luck!
>dan (kirkland@ee.utah.edu)
Another idea (as if I could even program a regular chess game)
would be Battle Chess. I suppose this would only be possible with
92Fargo, but still, it's a snazzy idea.
-DAN Wolfe
^^^
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11d001,bb7907741a25aa43 X-Google-Attributes: gid11d001,public X-Google-Thread: 110df2,bb7907741a25aa43 X-Google-Attributes: gid110df2,public X-Google-Thread: ff992,bb7907741a25aa43 X-Google-Attributes: gidff992,public From: scwolfe@ix.netcom.com(Steven Wolfe) Subject: Re: Calculator Program Date: 1996/08/26 Message-ID: <4vt0et$r6p@dfw-ixnews4.ix.netcom.com> X-Deja-AN: 176617900 references: <--2608962115030001@slip46.pdx.oneworld.com> <4vsg52$4bl@news.cc.utah.edu> organization: Netcom x-netcom-date: Mon Aug 26 3:12:13 PM CDT 1996 newsgroups: rec.games.chess.computer,bit.listserv.calc-ti,bit.listserv.graph.ti