Article View: rec.games.corewar
Article #302Re: The shmuck responds
From: Julius Cisek
Date: Fri, 20 Nov 1992 01:25
Date: Fri, 20 Nov 1992 01:25
28 lines
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1661 bytes
I don't think anyone really cares. Why don't you guys take it back to private e-mail. You're both schumcks for handling yourselves this way. No one person can claim their piece of code for themselves, I'd thought you would all know this by now. I wrote something like the imp ring a long time ago and even mentioned it here, but are you going to give ME credit for it? And could I care less? I think one of the nice things about corewar was that it is something like an evolutionary process with the programmers more as stimuli for the continuing of the corewar warrior evolution nothing more. Besides it's extremely easy to re-write someone else's program without knowing what the code looks like, even unintentionally. I developed PitTrap completely on my own but it turned out that scissors88 by Scott Nelson had already been doing basically the same thing long before. So chill out and enjoy the games... (Wish I could say the same for myself, but I've been so busy at work that I've had no real time to spend on the game in months, c'est la vie...) Jules -- Julius Andrew Cisek ,_, t-jcisek@microsoft.com "Joy!" /oo \ _.-. "Quiet, you bloated One Microsoft Way // <>__| /- O O idiot!" Redmond, WA 98052 \X/ | U| \|
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Newsgroups: rec.games.corewar Path: arc1-ca.pugleaf.net!sparky!uunet!microsoft!hexnut!t-jcisek From: t-jcisek@microsoft.com (Julius Cisek) Subject: Re: The shmuck responds Message-ID: <1992Nov20.012512.22937@microsoft.com> Date: 20 Nov 92 01:25:12 GMT Organization: Microsoft Corporation References: <1992Nov17.171301.1@acad.drake.edu> Lines: 25