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Article #316

Re: Outlaw ImpRings? Nah!

#316
From: Pierre Baillargeon
Date: Wed, 06 Jan 1993 03:19
28 lines
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pk6811s@acad.drake.edu wrote:
:
: [deleted]
: 
: The real vulnerable point of the imp is the most trailing point, which
: is always in the same stream (until killed), and it is never protected.
: It can be killed by a dat bomb, thus shortening the spiral by one.
: Unfortunately the chances of killing even a short spiral by bombing the
: trailing points one-by-one before you are overrun is minimal.
: Stunners, scanners, and Vampires have better luck by stunning the
: trailing point with a spl or spl-jmp bomb.  The stone in Imprimis
: has some success by using an increment of dat #2667,nnnn; by decrementing
: locations at 2667 intervals it can run down a slow-moving imp.
:
: [deleted]

  Some things I thought could be effective: bombing with mov 2,2667, which
could make the ring overrun itself.  Or, instead of gating at the end, launch
a mov 0,2 on a ring trails (about same effect).  Somehow, I feel that ring are
the ultimate defensive action: one instruction programs that crawl and auto-
repair.  But I believe the original design of the game specified an unknown
core size.  Of course, using random core size would make the hill very friendly
to cmp scanners and papers.  Maybe a x-hill with random core-size would stir
creativity.

--
"Pis Bourassa qui est toujours la.  Y'a pas d'remede contre le SIDA" - French B
...........................................................dak@info.polymtl.ca
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!charnel!sifon!thunder.mcrcim.mcgill.edu!poly-vlsi!shannon!dak
From: dak@shannon (Pierre Baillargeon)
Newsgroups: rec.games.corewar
Subject: Re: Outlaw ImpRings? Nah!
Message-ID: <1993Jan6.031932.5391@vlsi.polymtl.ca>
Date: 6 Jan 93 03:19:32 GMT
References: <1993Jan3.211034.1@acad.drake.edu>
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