Article View: rec.games.corewar
Article #334Re: Valentine Tournament
From: Scott W. Adkins
Date: Tue, 26 Jan 1993 23:15
Date: Tue, 26 Jan 1993 23:15
54 lines
3212 bytes
3212 bytes
In article <30827@castle.ed.ac.uk> sah@castle.ed.ac.uk (Juggler) writes:
>pk6811s@acad.drake.edu writes:
>
> If the emphasis of the contest was to be on authors, rather than
>programmers, it might be a worth informing contestants of their next
>opponent before warriors are submitted (i.e. swap rounds 1 & 2),to
>heighten the "psychological warfare" aspect.
I think that when the emphasis is on authors, this is the *best* kind
of tournament (double-elimination) where each author gets notified
who the next opponent is going to be. Unfortunately, this can be a
little time consuming, not for the tournament director, but for all
of the participants who prepare for their next opponent, as well as
time consuming considering how much time the whole tournament will
last. But still, I like it.
> Alternatively, if people
>were to submit an "army" of warriors (say 3, or 4) at the beginning of
>the contest, each of which they were only allowed to use twice during
>the ensuing rounds, then the accent would again be on overall
>performance, but the pace of the tournament would be faster.
Would they get to choose which of the warriors in the army would get
to fight in any particular round? Or would it be random and chosen
by either the tounament director or the program (this would be real
easy to implement in my corewar package)?
> Obviously, the latter suggestion would rely on competitors
>submitting genuinely different warriors, and might therefore be deemed
>unimplementable.
I am not sure what you mean unimplementable. If you mean programming
it, I think this is just as easy as any other method (like I said, I
can implement this in my corewar package pretty easily). Do you mean
practical? And if so, do you mean for the people submitting the warriors
in the first place?
> Even worse, neither suggestion solves the essential
>problem of who would hold the competition - unfortunately I'm way to
>busy at the moment...
Well, I have sent mail to Mark about volunteering for finishing the
Valentine Tournament. I would also be happy to conduct tournaments
from time to time... I think we can experiment with different formats
just like KotH experiments with various things as well. I could even
set up my tournament software to run via mail and sockets (telnet)...
I would enjoy doing all of this greatly :-)
Well, until next time...
Scott :-)
--
Scott W. Adkins Internet: sadkins@ohiou.edu
~~~~~~~~~~~~~~~ ak323@cleveland.freenet.edu
Ohio University of Athens Bitnet: adkins@ouaccvma.bitnet
Technical Details
Message-ID:
<1993Jan26.231516.25489@oucsace.cs.ohiou.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!att-out!oucsboss!oucsace!sadkinsReferences:
<74273@cup.portal.com> <1993Jan25.135608.1@acad.drake.edu> <30827@castle.ed.ac.uk>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!att-out!oucsboss!oucsace!sadkins From: sadkins@bigbird.cs.ohiou.edu (Scott W. Adkins) Newsgroups: rec.games.corewar Subject: Re: Valentine Tournament Message-ID: <1993Jan26.231516.25489@oucsace.cs.ohiou.edu> Date: 26 Jan 93 23:15:16 GMT References: <74273@cup.portal.com> <1993Jan25.135608.1@acad.drake.edu> <30827@castle.ed.ac.uk> Sender: usenet@oucsace.cs.ohiou.edu (Network News Poster) Organization: Ohio University CS Dept., Athens Lines: 54