Thread View: rec.games.corewar
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1 total messages
Started by W. Mintardjo
Wed, 06 Jan 1993 18:13
Subverting spirals
Author: W. Mintardjo
Date: Wed, 06 Jan 1993 18:13
Date: Wed, 06 Jan 1993 18:13
172 lines
4555 bytes
4555 bytes
Just looking for another way of clearing IMP with core-clear, here I try
to use two-pass core-clear:
stype DAT #0
subvert MOV @-2667, 2667
sclear MOV subvert, <-3
DJN sclear, #7900
aclear MOV stype, <2
DJN aclear, #7900
SPL 0, -7
END sclear
The first core-clear converts 3-point spirals from its original form
'MOV 0, 2667' to an intermediate form 'MOV @-2667, 2667'. The second one does
the normal core-clear. It's kind of interesting to notice that if we replace
stype with 'SPL 0, 0', all the imps are subverted to 'SPL 0, 0'. Well, not all.
It's kind in a form of:
* + *
* + *
* + * The last element of imp-ring lies in line a (for core-clear)
* + * *: Subverted
* + * +: Not subverted
a b c
Unfortunately, we need somehow to know the step-size used by the imp-rings.
Under current instructions, it seems there is no way we could make the core-
clear adaptive to any spirals. 'xch' instruction might make the whole affair
easier. If there is ever any changes to corewar '88 rules, I would suggest
for more instructions and features.
Also, more number of instructions are needed. I try to implement it with
a paper program. It does a little progress, gains 7 out of 25 win which
is still poor for paper.
And speaking about paper, they are the hardest ones to be resurrected.
Gamma Paper survives there. But I think it is not a normal paper. Since
it doesn't do very good against some bombers.
W. Mintardjo
--------------------------------------------------------------------------
;redcode
;name Gamma Paper 3.0
;author W. Mintardjo
;strategy Stone/Paper, designed to beat some bombers and to tie others
;strategy Version history
;strategy 1.0: Stone/Paper
;strategy 1.2: Better Paper structure
;strategy 1.3: Constant modified
;strategy 2.0: PLASMA protection
;strategy 3.0: A little imp-defense
MOV #8, 8
Paper2 MOV <-1, <1
SPL @0, 6501
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
div1 SPL 1, <-5550
SPL 1, <-6101
SPL 1, <-1212
SPL Paper4, <-4113
SPL Paper3, <-4614
DJN 0, #10
MOV 102, <1
JMP -1, div1
MOV #8, 8
Paper3 MOV <-1, <1
SPL @0, 6701
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
MOV #8, 8
Paper4 MOV <-1, <1
SPL @0, 6901
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
MOV #8, 8
Paper5 MOV <-1, <1
SPL @0, 5901
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
MOV #8, 8
Paper6 MOV <-1, <1
SPL @0, 5701
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
div2 SPL 1, <-7107
SPL 1, <-6608
SPL 1, <-4449
SPL Paper8, <-2220
JMP Paper7, <-1231
DAT #2222
DAT #3333
DAT #5555
MOV #8, 8
Paper7 MOV <-1, <1
SPL @0, 5501
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
MOV #8, 8
Paper8 MOV <-1, <1
SPL @0, 5301
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
div SPL div2, <-3334
SPL 1, <-4005
SPL 1, <-5156
SPL 1, <-3337
SPL Paper6, <-6028
JMP Paper5, <-4319
DAT #4048, #-4048
MOV <8, 0
start SUB -2, -1
DJN -2, #500 ;Better than DJN A, <B. Avoid scissor decoys
SPL div, <-516
SPL div1, <-1517
SPL 1, <-1018
SPL 1, <-2019
SPL 1, <-4000
SPL Paper2, <-3121
MOV #8, 0
Paper1 MOV <-1, <1
SPL @0, 6301
MOV 3, <-1
MOV 3, <-2
JMZ -5, -5
MOV @-2667, 2667
DAT <-1, <-1
END start
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