🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.cyber
Article #175

Re: Weapons vs. Armor

#175
From: bjbisset
Date: Tue, 29 Sep 1992 05:06
40 lines
2927 bytes
In article <1992Sep28.214318.2130@Veritas.COM>, pmwg1641@uxa.cso.uiuc.edu writes:
|>Let's face it, most people do not want a game with a realistic level
|>of deadliness.  The principle pleasures of frp games in order (IMHO,
|>of course) are: (1) problem/puzzle solving  (2) acting/getting into
|>character, (3) the sense/illusion of progress
|>
|>A good GM can make any rate of attrition enjoyable, but a good system
It helps if the players want to play a game where they know that there is a
high-fatality rate.  You just have to show them(without bias, vendetta, or
bending rules against them)that they can die just as easily as the NPC's
  [several excellent suggestions from a previous poster deleted]
|>>--Rat
|>
|>Good suggestions, all.  But it is not just the weapons; got to teach
|>them that obvious armor sometimes makes it difficult to blend in
|>when they need it most.  Wearing one of those heavy Armored Jackets?
|>Don't be surprised that the cops are carefully eyeing someone
|>who looks like a cycleganger in a nice neighborhood. 
|>
|>--Peter
|>

  Don't forget, for the "tanks," have them harrased by C-Swat.  For the
occasional "supertank," don't forget that people are jumpy.  If a heavily-
cybered character makes even the slightest of motions that seem any way
dangerous, people will react.  some may flee, scream "cyberpsyco", or in a few
cases, be stupid enough to attack.  And if a cop really did draw and fire first,
the law will understand, if they even believe the charges.
  Also, don't forget the power of video.  Remember the video recorder eyes, I
have the occasional media and security/cop have them for obvious reasons.
Whether that spy/snoop/dead opponent ends up at the body bank or back with
family and friends, the video of the death(or the circumstances leading to it)
may resurface.  Players can find warrents for their arrest, or be blackmailed.
  Don't forget the corporations power either.
-- 
----------bill the insane cultist, bjbisset@eos.ncsu.edu
Please make a donation to the "Raise a Great Old One" Foundation.
Everyone chant with me:  Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
                         Ph-nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Technical Details
Message-ID: <1992Sep30.170826.161@Veritas.COM>
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!ames!olivea!veritas!joshua
References: <1992Sep22.013858.21604@Veritas.COM> <1992Sep28.214318.2130@Veritas.COM>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!stanford.edu!ames!olivea!veritas!joshua
From: bjbisset@eos.ncsu.edu
Newsgroups: rec.games.cyber
Subject: Re: Weapons vs. Armor
Message-ID: <1992Sep30.170826.161@Veritas.COM>
Date: 29 Sep 92 05:06:31 GMT
References: <1992Sep22.013858.21604@Veritas.COM> <1992Sep28.214318.2130@Veritas.COM>
Sender: apple!ncsu.edu!news (USENET News System)
Reply-To: apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE)
Organization: Raise A Great Old One Foundation
Lines: 40
Approved: joshua@veritas.com
Content-Type: text
Archive-Name: rgc690
Content-Length: 2216
Originator: bjbisset@c00008-118dan.eos.ncsu.edu
Posted-Date: Tue, 29 Sep 1992 05:06:31 GMT