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Article #239

Re: Cyberpunk 2.0.2.0.

#239
From: MICHAEL CARSON
Date: Tue, 17 Nov 1992 21:03
29 lines
2189 bytes
In article <1992Nov17.003803.10634@ncsu.edu> apple!eos.ncsu.edu!bjbisset (BILLY JOE BISSETTE) writes:
>And yes, while 2020 has its faults(armour layering for one),
>it is IMHO the present best Cyberpunk game out now.

	CP2020 has many faults, but most of them are readily fixable (armour
layering, for one)
>
> Yeah, a nice death rate, almost as high as Call of Cthulhu... 8) And CP 2020
>has not only the rules to support the mood, they have such nice little
>suggestions and tips too...

	Another thing I like about CP2020 is that the basic rules are fairly
generic.  Change the skills, gear and lifepath and your set.  I'm running a 
campaign set in the present time, where the players are occult investigators,
and I simply deleted Cyberware, told the players to document whatever prices
and gear they wanted, added a magick system courtesy of P.E.I.Bonewitz and
made some obvious modifications to available skills.  Voila! Instant horror! 
The mods to get a medieval campaign going are somewhat more involved, but
still not bad.
	New roles are also readily created, which should eliminate the GURPS
fan's cry of "No More Character Classes!"

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From: c1741@moncol.monmouth.edu (MICHAEL CARSON)
Newsgroups: rec.games.cyber
Subject: Re: Cyberpunk 2.0.2.0.
Message-ID: <7787@monmouth.edu>
Date: 17 Nov 92 21:03:54 GMT
References: <1992Nov16.130125.27900@sun1.ruf.uni-freiburg.de> <1992Nov17.003803.10634@ncsu.edu>
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