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Article #271

Re: SR Called Shot's

#271
From: Rent-a-Lemming
Date: Thu, 28 Jan 1993 14:57
44 lines
2857 bytes
>>>>> On 28 Jan 93 13:35:12 GMT, death@rbg.informatik.th-darmstadt.de said:

death> I have a question about the Called Shot System in SRII.
death> SRII rules are:

death> 	+4 to targetnumber and wound level one up (S=>D)

death> Now my question:
death> 	If a PC now hit the Target with a called shot to the head.
death> 	And the target didn't wear an helmet or some other head protection,
death> 	did the bodyarmor reduce the powerraiting of the shot.
death> 	I think it should not reduce it.

You have to understand that "hit locations" are already factored into the
Shadowrun combat system. The more successes you score on a hit, the
"better" a location you hit. You don't actually do more damage, but you hit
a less defended area.

What this means is that yes, the target still gets his full Armor against
the shot, but now he needs two more successes than before to totally stage
down the damage.

death> 	Example:
death> 		Jonny Fast(Body[5];Combat Pool[7])in Secure Jacket (5/3)
death> 		was hit by a Colt Manhunter wich inflict 9M damage 
death> 		to his head.
death> 		Did Jonny have to roll against a targetnumber of 4 (9-5)
death> 		or against 9 (no headprotection) or against 8 (if he had a 
death> 		helmet).

Jonny's T# to resist damage is 4.

death> 	What did you think about this.

It isn't terribly realistic. But then, if you want real-world mechanics you
shouldn't be playing Shadowrun.

--Rat                               PGP Public Key Block available upon request
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Northeastern's Stainless Steel Rat          ratinox@meceng.coe.northeastern.edu
I've seen things you people wouldn't believe. Attack ships on fire off the
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                                        --Roy Batty, from the movie Bladerunner
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From: ratinox@meceng.coe.northeastern.edu (Rent-a-Lemming)
Newsgroups: rec.games.cyber
Subject: Re: SR Called Shot's
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Date: 28 Jan 93 14:57:21 GMT
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