Article View: rec.games.cyber
Article #271Re: SR Called Shot's
From: Rent-a-Lemming
Date: Thu, 28 Jan 1993 14:57
Date: Thu, 28 Jan 1993 14:57
44 lines
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2857 bytes
>>>>> On 28 Jan 93 13:35:12 GMT, death@rbg.informatik.th-darmstadt.de said:
death> I have a question about the Called Shot System in SRII.
death> SRII rules are:
death> +4 to targetnumber and wound level one up (S=>D)
death> Now my question:
death> If a PC now hit the Target with a called shot to the head.
death> And the target didn't wear an helmet or some other head protection,
death> did the bodyarmor reduce the powerraiting of the shot.
death> I think it should not reduce it.
You have to understand that "hit locations" are already factored into the
Shadowrun combat system. The more successes you score on a hit, the
"better" a location you hit. You don't actually do more damage, but you hit
a less defended area.
What this means is that yes, the target still gets his full Armor against
the shot, but now he needs two more successes than before to totally stage
down the damage.
death> Example:
death> Jonny Fast(Body[5];Combat Pool[7])in Secure Jacket (5/3)
death> was hit by a Colt Manhunter wich inflict 9M damage
death> to his head.
death> Did Jonny have to roll against a targetnumber of 4 (9-5)
death> or against 9 (no headprotection) or against 8 (if he had a
death> helmet).
Jonny's T# to resist damage is 4.
death> What did you think about this.
It isn't terribly realistic. But then, if you want real-world mechanics you
shouldn't be playing Shadowrun.
--Rat PGP Public Key Block available upon request
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Northeastern's Stainless Steel Rat ratinox@meceng.coe.northeastern.edu
I've seen things you people wouldn't believe. Attack ships on fire off the
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Gate. All those moments will be lost in time like tears in rain. Time to die.
--Roy Batty, from the movie Bladerunner
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!spool.mu.edu!olivea!veritas!joshua From: ratinox@meceng.coe.northeastern.edu (Rent-a-Lemming) Newsgroups: rec.games.cyber Subject: Re: SR Called Shot's Message-ID: <9301281457.AA01625@meceng-22.coe.northeastern.edu> Date: 28 Jan 93 14:57:21 GMT Sender: ratinox@meceng-22.coe.northeastern.edu Organization: 3WA, Boston Office. Or Nu Meta Chi. Take your pick. Lines: 44 Approved: joshua@veritas.com Return-Path: <ratinox@meceng-22.coe.northeastern.edu> X-Envelope-To: cyberrpg@veritas.com Content-Type: text Errors-To: joshua@veritas.com To: The CyberRPG List <cyberrpg@veritas.com> Content-Length: 1958 X-Get-A-Clue: Have two, they're small. In-Reply-To: death@rbg.informatik.th-darmstadt.de's message of 28 Jan 93 13:35:12 GMT Content-Transfer-Encoding: 7BIT X-Signature-Virus-Protection: Version 1.51