Thread View: rec.games.cyber
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Started by Brian Bankler
Tue, 17 Nov 1992 16:24
Payment, Vengeance, and WAKE UP!
Author: Brian Bankler
Date: Tue, 17 Nov 1992 16:24
Date: Tue, 17 Nov 1992 16:24
27 lines
1680 bytes
1680 bytes
James Cook is correct that having an enemy is the easiest way to wake up a troupe (might as well throw in an Ars Magica term, just to keep people edgy) of players. I GM a campaign, (a long term one, although it played out in a few months) and a group of players had really pissed off a couple of PowersThatBe. Sniper? True, it's cyberpunk, but not a good story. Nasty Evil Combat with Many Horrible CyberDudes(tm)? Again, not a great story. So, how about this? The Nameless corp that you have pissed off has decided to hire a collection agency. The collection agency very calmly informs the group that they owe X amount of money in damages to Nameless, Inc. If the collection agency looks mean enough, you'll be amazed. [This was a SR campaign and the players could have killed the collection agent; although they would have had ~30-40% losses. They choose to pay the money, which was more than they make on about 5-7 runs]. Brian -----------Machina Ex Deo----------- -----(The Machine Out Of the God)----- ------------Seattle, 2093------------- ---Coming To Balticon, Easter Weekend--
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