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Thread View: rec.games.cyber
1 messages
1 total messages Started by Brian Bankler Tue, 17 Nov 1992 16:24
Payment, Vengeance, and WAKE UP!
#240
Author: Brian Bankler
Date: Tue, 17 Nov 1992 16:24
27 lines
1680 bytes
	James Cook is correct that having an enemy is the easiest
way to wake up a troupe (might as well throw in an Ars Magica
term, just to keep people edgy) of players.
	I GM a campaign, (a long term one, although it played out in
a few months) and a group of players had really pissed off a couple
of PowersThatBe.  Sniper?  True, it's cyberpunk, but not a good 
story.  Nasty Evil Combat with Many Horrible CyberDudes(tm)?
Again, not a great story.

	So, how about this?  The Nameless corp that you have pissed
off has decided to hire a collection agency.  The collection agency
very calmly informs the group that they owe X amount of money
in damages to Nameless, Inc.  
	If the collection agency looks mean enough, you'll be amazed.

	[This was a SR campaign and the players could have killed
the collection agent; although they would have had ~30-40% losses.
They choose to pay the money, which was more than they make on
about 5-7 runs].

					Brian

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