Thread View: rec.games.cyber
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Started by BILLY JOE BISSETTE
Mon, 11 Jan 1993 21:38
CP 2020 rules for drugs, decks, and programs
Author: BILLY JOE BISSETTE
Date: Mon, 11 Jan 1993 21:38
Date: Mon, 11 Jan 1993 21:38
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Anyone out there ever notice that the sample drugs, cyberdecks and programs don't fit the rules for creating them? Well, a couple of drugs do, those with durations of 1D6+1 turns(although cost and duration are both messed up in the rules for creation), and some programs can possibly be tweaked to fit... What I want to know is, do you give explanations for these differences, or do you just try to fix them. I've made it so that modifying a store-bought cyberdeck is very difficult, because they are SO cheap compared to building/ designing a new one. With drugs I've been trying to fix the obvious problems, like the creation table using the wrong die and the cost multiplier being wrong, not to mention the wrong strength for some drugs. As for programs... I will admit that I have MU for created programs go above 7MU. Does anyone out there have either legal corrections to these areas, or logical corrections made on their own? Also, has anyone thought about or made overdose rules as these presently don't exist, but should... PS: How was Alt supposed to created that massive program in that little bit of time? How was the program able to be bigger than 7MU(the max in the rules)? How was the Arasaka main able to hold it(the rules say a system can have a max of 7 CPU(with 28 MU) and 12 CPU(with 36 MU)? Which brings to mind, which is the correct max number of CPU? Do watchdogs work on their own, or does the CPU have to control them? Why doesn't the Militech database presented have a roof or a floor? What the heck is the Militech symbol? And lots of other inconsistencies not even typed in which I would like answered...
Re: CP 2020 rules for drugs, decks, and programs
Author: GOODRICH
Date: Tue, 12 Jan 1993 20:32
Date: Tue, 12 Jan 1993 20:32
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In article <1993Jan11.213858.444@ncsu.edu> bjbisset@eos.ncsu.edu (BILLY JOE BISSETTE) writes:
>
> Anyone out there ever notice that the sample drugs, cyberdecks and programs
>don't fit the rules for creating them? Well, a couple of drugs do, those with
>durations of 1D6+1 turns(although cost and duration are both messed up in the
>rules for creation), and some programs can possibly be tweaked to fit...
> What I want to know is, do you give explanations for these differences, or
>do you just try to fix them. I've made it so that modifying a store-bought
>cyberdeck is very difficult, because they are SO cheap compared to building/
>designing a new one. With drugs I've been trying to fix the obvious problems,
>like the creation table using the wrong die and the cost multiplier being wrong,
>not to mention the wrong strength for some drugs. As for programs... I will
>admit that I have MU for created programs go above 7MU.
> Does anyone out there have either legal corrections to these areas, or
>logical corrections made on their own? Also, has anyone thought about or
>made overdose rules as these presently don't exist, but should...
>
Actually, to paraphrase an old Paranoia rule, "rules are for players."
The GM does not have to justify anything she does. The GM has thousands
of level ten people working for him, and the best party seldom has one.
Do you really think Arasaka cares how many MU a program takes up? Since
Zetatech and all the rest have MASSIVE facilities researching how to make these
decks better, and have large factories putting out hundreds of cyberdecks a day,
I thing it is quite reasonable that their cyberdecks are cheaper and better
then one the cracker could build himself. Let me put it to you this way.
Do you think you could build a computer- hell a calculator for the given
price? I mean I'd be willing to bet that even the spare parts would cost
more than getting the sucker whole.
Drugs? So what? Just pump the characters full of them and see how
much they care if it's rules-legal or not. See the above for 'justification.'
>PS: How was Alt supposed to created that massive program in that little bit of
>time? How was the program able to be bigger than 7MU(the max in the rules)?
>How was the Arasaka main able to hold it(the rules say a system can have a
>max of 7 CPU(with 28 MU) and 12 CPU(with 36 MU)? Which brings to mind, which
>is the correct max number of CPU? Do watchdogs work on their own, or does the
>CPU have to control them? Why doesn't the Militech database presented have a
>roof or a floor? What the heck is the Militech symbol? And lots of other
>inconsistencies not even typed in which I would like answered...
Again, with ALT, don't allow rules to come in the way of a good
storyline. BS the time reqirements (they do it all the time on TV and movies)
if it's interestind, dramatic, or likely to get the characters killed.
Remember that the Mindkiller program is semi-independant, and can
probably moe its own programming to other places, if it damn well pleases.
Militech doesn't need a roof or a floor, you can't get there unless there's
a program that allows you to. It's nivce to be able to see what the '
'higher-ups' ar e doing. besides, it looks neat.
Make your own Militech symbol.
Cyberpunk is not a well-supported game, so the GM has to put a lot of
energy into writing her own stuff. I find this personally very liberating
(ever try to run a game in ADD's Greyhawk? No room for your own ideas.), and
am goiong to read a paper every siunday in order to get a scenario idea.
The Laughing Priest! {Jgoodric@nmsu.edu}
"Laugh-a while you can, monkey-boy!" -Lord John Whorfin
Re: CP 2020 rules for drugs, decks, and programs
Author: BILLY JOE BISSETTE
Date: Wed, 13 Jan 1993 03:06
Date: Wed, 13 Jan 1993 03:06
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Well, the rules are for the sake of the players. They would like discrepensies fixed and its not like I can let them fix them. 8) They have met the fatality rate and learned not to do stupid things, but in the process they have become a little fearful that I might be outright TRYING to kill off their characters. They would like a little security in the rules, with the problems fixed, and I am willing to give them that little bit. They know that I'll play by the same guidelines that they do(unless there is a good reason not to). You may also note that my previous article was mainly about designing or creating new things. This is something I'm willing to share the burden of. But I would like for their designs to mesh with mine, which would hopefully mesh with the rules designs. As for the question of the Militech symbol, I just want to find out what the blasted thing is. After staring at it too long it looked like a infantry counter for a low-res computer game, but...
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