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Article #463

Re: Net.rpg:Combat skills & damage

#463
From: Magnus Alvestad
Date: Fri, 13 Nov 1992 00:36
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>>>>> On 12 Nov 92 21:45:13 GMT, (Spike) said: 

	Spike> time, however, folks generally seemed to want a "to
	Spike> hit" system that reflects hit location. I suggest that
	Spike> either one or the other be used, not both. Consider: if
	Spike> someone stabs you

I've thought about this myself, and I've come to the conclusion that
I'd prefer a combat system where you don't need any rules, tables,
forms etc. while you fight - iow the combat rules would have to be
simple enough to be remebered by heart.

Anyway - let's discuss combat later! This is a big theme!

-Magnus
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From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad)
Subject: Re: Net.rpg:Combat skills & damage
In-Reply-To: 's message of 12 Nov 92 21:45:13 GMT
Message-ID: <1992Nov13.003612.9867@alf.uib.no>
Followup-To: rec.games.design
Sender: usenet@alf.uib.no (Bergen University Newsaccount)
Reply-To: magnus@ii.uib.no
Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN
References: <1992Nov12.214513.7561@crd.ge.com>
Date: Fri, 13 Nov 92 00:36:12 GMT
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