Article View: rec.games.design
Article #463Re: Net.rpg:Combat skills & damage
From: Magnus Alvestad
Date: Fri, 13 Nov 1992 00:36
Date: Fri, 13 Nov 1992 00:36
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>>>>> On 12 Nov 92 21:45:13 GMT, (Spike) said: Spike> time, however, folks generally seemed to want a "to Spike> hit" system that reflects hit location. I suggest that Spike> either one or the other be used, not both. Consider: if Spike> someone stabs you I've thought about this myself, and I've come to the conclusion that I'd prefer a combat system where you don't need any rules, tables, forms etc. while you fight - iow the combat rules would have to be simple enough to be remebered by heart. Anyway - let's discuss combat later! This is a big theme! -Magnus
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arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!wupost!gumby!yale!yale.edu!ira.uka.de!ira.uka.de!gmd.de!Germany.EU.net!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnusReferences:
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!wupost!gumby!yale!yale.edu!ira.uka.de!ira.uka.de!gmd.de!Germany.EU.net!mcsun!sunic!ugle.unit.no!alf.uib.no!taxus!magnus From: magnus@bark-fddi.ii.uib.no (Magnus Alvestad) Subject: Re: Net.rpg:Combat skills & damage In-Reply-To: 's message of 12 Nov 92 21:45:13 GMT Message-ID: <1992Nov13.003612.9867@alf.uib.no> Followup-To: rec.games.design Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: magnus@ii.uib.no Organization: UVBS -> SFK/T-DSA / SOPS - HOS / RNoN References: <1992Nov12.214513.7561@crd.ge.com> Date: Fri, 13 Nov 92 00:36:12 GMT Lines: 15