Article View: rec.games.design
Article #467Re: net.rpg
From: Mad Chris
Date: Thu, 12 Nov 1992 09:59
Date: Thu, 12 Nov 1992 09:59
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1591 bytes
sos@oz.plymouth.edu (Steffan O'Sullivan) muses:
>I think the idea of *one* net.rpg is doomed to failure.
So do I. But we might be able to do it if we adopt a more practical
approach, i.e.
(i) We set about to solve the classic A4 problem. Now, many of us here
will have already done this, but it's always fun (AMA). The task
is to create an RPG which fits on to one side of A4. I'll post mine
if (a) you need an example and (b) I can find it.
(ii) We set about to produce an RPG with a Clear, definable goal,
e.g. we choose a genre, and try and make a game around it.
This could be enlarged to a more varied problem, where we choose
a Set of genre's, join one development team and set deadlines
when we'll compare the results. E.g. 'The Simpsons' RPG vs
'The Evil Dead' RPG vs 'Wayne's World' RPG. You get the idea,
anyway.
Opinions people?
>I don't think any single system can appeal to everyone. You may be
>able to create two or three net.rpgs, though.
Agreed. But we can always solve the A4 problem again :-).
Mad Chris.
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Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!news.Brown.EDU!qt.cs.utexas.edu!cs.utexas.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!doc.ic.ac.uk!uknet!mucs!p4.cs.man.ac.uk!batemanc From: batemanc@p4.cs.man.ac.uk (Mad Chris) Newsgroups: rec.games.design Subject: Re: net.rpg Message-ID: <batemanc.721562388@p4.cs.man.ac.uk> Date: 12 Nov 92 09:59:48 GMT References: <1992Nov10.161229.21553@oz.plymouth.edu> Sender: news@cs.man.ac.uk Lines: 28