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Article #472Re: net.rpg: A sample Design to Pick Apart
From: R. Cliff Young
Date: Fri, 13 Nov 1992 15:18
Date: Fri, 13 Nov 1992 15:18
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2554 bytes
Och! You tell me this *AFTER* I have spent my life shelling out money for products like, oh, GURPS, Bunnies and Burrows, etc.?!?!?!? Actually, I once ran a more or less free-form game along these lines (ages ago, when I had the time to invest in running games). I think the only rule specifically stated was "the GM's word is final" or something like that. It was played more or less for laughs, as a breather from "real" systems. The plot that evolved out of it had the motley assemblage of heros (ranging from a caveman to a "Spaceman Spiff"-type) saving the Earth from a raving madman (whose name alternately begins with a "Q", "K", or "G", depending upon the time and source of news) who had accidentally come into possession of some arcane "Book of True Names" that gave him power over the denizens of the underworld. My only regret is that we didn't record the session--it got pretty crazy, but never even approached collapsing entirely--everyone was more or less "on a roll" that night. We used dice, but neither excessively nor consistently. (Since it was a rather silly session, there *was* one incident when I forced a player to collect every single 6-sider he could find for one mammoth roll that nowadays seems rather the norm in Shadowrun... ;) Still, a more-or-less free-form system of the type Steffan outlines need not be used merely for comic-relief games. Given reasonable players, and a reasonable-and-fair GM, it could work quite well for the soberest of campaigns. It really requires the GM to be more of a storyteller, and the players to be more imaginative and innovative, IMHO. But there are those for whom RPG's should meet those very requirements, and a free-form system could be the stepping-stone they may be looking for. -- R. Cliff Young --/\/-- Work: cliff@sfn.ORG | Fun: nukenin@access.digex.com Phone: (703)573-0913 (USA) | GEnie: R.YOUNG52 | AOL: RogueBard@aol.com Mail: 7374 Arlington Blvd., Falls Church, VA USA 22042-1515 /QR:RFO:SID "I'll teach you to laugh and to cry // They're really the same you'll see..."
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!digex.com!nukenin From: nukenin@access.digex.com (R. Cliff Young) Subject: Re: net.rpg: A sample Design to Pick Apart Message-ID: <BxnuJG.DAn@access.digex.com> Sender: usenet@access.digex.com Nntp-Posting-Host: access.digex.com Organization: Talas Nukenin, courtesy of Express Access References: <1992Nov11.212134.26595@oz.plymouth.edu> Date: Fri, 13 Nov 1992 15:18:51 GMT Lines: 36