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Article #478

Re: Net.rpg - "modularity"

#478
From: millerl
Date: Fri, 13 Nov 1992 16:34
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Hi Tim,

I didn't mean "how does the play group decide which modules to plug into
the system?" I meant "how do the designers decide how to divide the
system into modular sections?" For instance, if the magic system is the
same modular system as the superpowers system that will force a
different feel than if they were totally separate, or if there were no
superpower section at all.

-- 
whoah,
+++++++++++++++++++++++23
Loren Miller                           internet: MILLERL@wharton.upenn.edu
Mediocrity is a hand rail.                         -- Baron de Montesquieu
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From: millerl@wharton.upenn.edu
Newsgroups: rec.games.design
Subject: Re: Net.rpg - "modularity"
Message-ID: <1992Nov13.113402.1@wharton.upenn.edu>
Date: 13 Nov 92 16:34:02 GMT
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