Article View: rec.games.design
Article #509Re: net.rpg - eliminating mundane magic
From: Steven Mathers
Date: Wed, 23 Dec 1992 23:58
Date: Wed, 23 Dec 1992 23:58
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In article <22DEC199221221623@gergo.tamu.edu>, carl@gergo.tamu.edu (Carl D. Perkins) writes: |> >I made another post that I hope clears up this little misunderstanding. To |>>repeat: it is not the spells that are used up, but rather the spell using the |> >particular components researched by the Wizard. The Wizard is free to keep |>>finding new components that can be put together to make a Fireball spell, but |> >once he has done so, the spell begins losing its effectiveness each time it |>is used. The spells can have the same name and similar properties, but if they |>>use different components, they are considered different spells. Finally, the |> >number of possible components is nearly infinite, but they are difficult to |>>discover - requiring hefty investments in time and materials. A novice wizard |> >is unlikely to know more than a few components or spells. Just talking variations on a theme here. |> This sounds like a lot of bookkeeping. You have to keep track of every |> component every wizards has ever researched and how many times it has been |> used by each. So Clunk the Competent knows Fire Production 117, 221, and 437 |> and has used them 9 times, 5 times, and just 1 time respectively... |>Now immagine that each wizard knows 3 or more different components in each of |> 3 or 4 different component type categories... |> Why not just have the player state that 'I am attempting to design spell X which uses the following components.' Have a simple method of determining the 'obscurity' of the spell from the number and rarity of the combined components, and roll a dice to determine if this particular spell has been cast before. The player need only keep track of the spells his character has attempted to design in a particular scenario. It would be pointless to try and bookkeep between different scenarios.
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!titan!sibelius!mathers From: mathers@sibelius.trl.OZ.AU (Steven Mathers) Subject: Re: net.rpg - eliminating mundane magic Message-ID: <1992Dec23.235825.6187@trl.oz.au> Sender: root@trl.oz.au (System PRIVILEGED Account) Reply-To: s.mathers@trl.oz.au Organization: Telecom Research Labs, Melbourne, Australia References: <BzMLoo.n2G@bcstec.ca.boeing.com> <22DEC199221221623@gergo.tamu.edu> Date: Wed, 23 Dec 1992 23:58:25 GMT Lines: 30