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Article View: rec.games.design
Article #511

net.rpg: world design

#511
From: Steven Mathers
Date: Thu, 24 Dec 1992 00:16
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I am getting bored with talk of mechanics.  I think mechanics are of
secondary importance when designing a RPG, and I think you would
get a better and more consistent set of mechanics if you worried
about them only after you have a reasonable idea of where the game
will take place and what the world is like. (world=universe)

Besides, a generic RPG game called GURPS is already been done, and is on
the market and doing just fine thanks.

I don't want to kill off the mechanics discussion, because some good
ideas have come from it.  I just want to open another discussion on
world design, which I think will be more interesting and yield even
more interesting ideas.  Having said that...

Here is a general outline of a world I have been tinkering with for a
long while.  It is a fantasy world with the usual low mundane technology
(ie: swords & crossbows etc...), but the roll high-technology has in
our world is replaced by what is called magic.  I like the idea of magic
being based in a lot of ways on natural talent.  ie: there are a lot 
of OK magicians out there, and a lot of people have tinkered with
magic, but there are only a few magicians who have achieved excellence.
Think of it in the same vein as playing an instrument.  Say guitar.
Lots of us have mucked about with a guitar at some stage or another,
and a lot have given up because it was too hard, or we just didnt have
the knack.  Then there are the few such as Jimi Hendrix...the 'wizards'


Anyway, the centre of this world is a huge city.  I am influenced
heavilly in this respect by Byzantium.  A large fabulous city, famous
for its culture, high arts etc.. surrounded by not so fabulous, and
posibly hostile territories and rival empires.

I wont go any further, or nobody will read a huge post, so thats just
a few fragments of some ideas.  
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Message-ID: <1992Dec24.001604.6727@trl.oz.au>
Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!titan!sibelius!mathers

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!titan!sibelius!mathers
From: mathers@sibelius.trl.OZ.AU (Steven Mathers)
Subject: net.rpg:  world design
Message-ID: <1992Dec24.001604.6727@trl.oz.au>
Sender: root@trl.oz.au (System PRIVILEGED Account)
Reply-To: s.mathers@trl.oz.au
Organization: Telecom Research Labs, Melbourne, Australia
Date: Thu, 24 Dec 1992 00:16:04 GMT
Lines: 34