Article View: rec.games.design
Article #511net.rpg: world design
From: Steven Mathers
Date: Thu, 24 Dec 1992 00:16
Date: Thu, 24 Dec 1992 00:16
34 lines
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2266 bytes
I am getting bored with talk of mechanics. I think mechanics are of secondary importance when designing a RPG, and I think you would get a better and more consistent set of mechanics if you worried about them only after you have a reasonable idea of where the game will take place and what the world is like. (world=universe) Besides, a generic RPG game called GURPS is already been done, and is on the market and doing just fine thanks. I don't want to kill off the mechanics discussion, because some good ideas have come from it. I just want to open another discussion on world design, which I think will be more interesting and yield even more interesting ideas. Having said that... Here is a general outline of a world I have been tinkering with for a long while. It is a fantasy world with the usual low mundane technology (ie: swords & crossbows etc...), but the roll high-technology has in our world is replaced by what is called magic. I like the idea of magic being based in a lot of ways on natural talent. ie: there are a lot of OK magicians out there, and a lot of people have tinkered with magic, but there are only a few magicians who have achieved excellence. Think of it in the same vein as playing an instrument. Say guitar. Lots of us have mucked about with a guitar at some stage or another, and a lot have given up because it was too hard, or we just didnt have the knack. Then there are the few such as Jimi Hendrix...the 'wizards' Anyway, the centre of this world is a huge city. I am influenced heavilly in this respect by Byzantium. A large fabulous city, famous for its culture, high arts etc.. surrounded by not so fabulous, and posibly hostile territories and rival empires. I wont go any further, or nobody will read a huge post, so thats just a few fragments of some ideas.
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!titan!sibelius!mathers From: mathers@sibelius.trl.OZ.AU (Steven Mathers) Subject: net.rpg: world design Message-ID: <1992Dec24.001604.6727@trl.oz.au> Sender: root@trl.oz.au (System PRIVILEGED Account) Reply-To: s.mathers@trl.oz.au Organization: Telecom Research Labs, Melbourne, Australia Date: Thu, 24 Dec 1992 00:16:04 GMT Lines: 34